Ok firstly this scripting is
for introducing some randomness into your missions. Download
example mission and open it in IGOR to see how to achieve
random elements as described below.
The idea is firstly
1. To use a random counter to pick a random
number between 1 and 4.
2. Depending on which number is picked,
out target tango will be teleported to one of the four zones
marked on the mission called randomizer.
3. On arrival at a particular zone , another
random counter will be started. This counter will pick another
random number between 1 and 4. Depending on what number will
be picked by the random counter, a script group will be activated
which will assign one of four p ossible plans to that tango.
4.So to cap off our tango will be transported
to one of four zones by random.Once there he will be given
a one of four plans to carry out at random also. Included
in the script is only one zones worth of random planning.
If we made a further 12 groups , four for each zone, it is
immediately seen that the tango at will do 1 of 16 possibilities.
5. Times this by 4 or 5 platoons and your
mission could run 45 different ways , with no way possible
of knowing what tango will be where. This adds longevity and
huge unpreditability to a mission.
NGRU Crazy 1