The Making of
Ghost Recon
Prepared by : Rocky
[included with Rogue Spear
: Black Thorn]
|
|
Part 1 Part
2 part 3
Included in the USA Black
Thorn release was a special extra disk "The Making of
Ghost Recon". It is fantastic disk, but there is a problem.
First of all, what if you are already hooked on Ghost Recon,
but do not plan on buying Black Thorn? Secondly, what if your
Black Thorn box does not have the extra disk - as in the UK?
Now that is Frustration!
Just for you Ghost Recon
nuts who do not have the opportunity to view the contents
of the disk, here is Part One of our summary of its entire
contents.
Character
Design | Eric Armstrong | 4 min 03 seconds |
There is a five man RSE
team working on Character Design, and this movie details the
work involved. Subjects include texturing, importing characters
into the game engine, realism, and Motion Capture. Included
in this motion-capture preview is how they simulated a guy
getting hit and going down! There is some fantastic footage
of actual motion capture techniques in action. This clip contains
about 1 minute of ingame footage.
Special
Effects | Mike Haynes | 1 min 26 seconds |
Smoke, fire and realistic
special effects. Reflection of buildings in puddles. This
clip also talks briefly about the co-op games, and how much
fun they are. This clip contains about 30 seconds of ingame
footage.
Design
- JS | John Sonedecker | 1 min 23 seconds |
Yep, they actually got the
man himself, the legend that is "Mr John Sonedecker"
in front of the camera. Firstly he talks about outside spaces,
how the graphics maintain the gritty realism of Rainbow Six,
but 10 times better. He also talks about the lighting, and
how Ghost Recon allowed the team to fulfil ambitions that
were born from Rainbow Six days. This clip contains about
30 seconds of ingame footage.
Design
- BU | Brian Upton| 1 min 58 seconds |
Wow, after recovering from
seeing Mr Sonedecker in the flesh - in this clip we have none-other
than Mr Ghost Recon himself - Brian Upton! Brian talks us
through the first "Who are the Ghosts" section,
wearing a rather nifty Red Storm jacket - where does a guy
get one of those? Anyway - Brian talks about Special Forces
(is that a Rayman game in the background?!) The Specialist
characters are discussed briefly.
Asked about hints Brian's
advice will go down well with seasoned RS players - "keep
moving"! A static player is a dead player more often
than not in Rogue Spear - and Ghost Recon sounds much the
same. He also fires a warning at Snipers who get too comfortable
in one spot, as the enemy AI has enough ideas on how to deal
with that situation!
He also emphasises the importance
of effective use of the command map. Used properly teams can
be sent into a situation in unison and overwhelm the opposition
before they realise they are in a Ghost war.
The Making of
Ghost Recon
Prepared by : Rocky
[included with Rogue Spear
: Black Thorn]
|
|
Part
1 Part
2 part 3
|