The Making of Ghost Recon
Prepared by : Rocky

[included with Rogue Spear : Black Thorn]
Buy Black Thorn

Part 1 Part 2 part 3

Included in the USA Black Thorn release was a special extra disk "The Making of Ghost Recon". It is fantastic disk, but there is a problem. First of all, what if you are already hooked on Ghost Recon, but do not plan on buying Black Thorn? Secondly, what if your Black Thorn box does not have the extra disk - as in the UK?

Now that is Frustration!

Just for you Ghost Recon nuts who do not have the opportunity to view the contents of the disk, here is Part One of our summary of its entire contents.

 

Character Design | Eric Armstrong | 4 min 03 seconds |

There is a five man RSE team working on Character Design, and this movie details the work involved. Subjects include texturing, importing characters into the game engine, realism, and Motion Capture. Included in this motion-capture preview is how they simulated a guy getting hit and going down! There is some fantastic footage of actual motion capture techniques in action. This clip contains about 1 minute of ingame footage.

 

Special Effects | Mike Haynes | 1 min 26 seconds |

Smoke, fire and realistic special effects. Reflection of buildings in puddles. This clip also talks briefly about the co-op games, and how much fun they are. This clip contains about 30 seconds of ingame footage.

 

Design - JS | John Sonedecker | 1 min 23 seconds |

Yep, they actually got the man himself, the legend that is "Mr John Sonedecker" in front of the camera. Firstly he talks about outside spaces, how the graphics maintain the gritty realism of Rainbow Six, but 10 times better. He also talks about the lighting, and how Ghost Recon allowed the team to fulfil ambitions that were born from Rainbow Six days. This clip contains about 30 seconds of ingame footage.

 

Design - BU | Brian Upton| 1 min 58 seconds |

Wow, after recovering from seeing Mr Sonedecker in the flesh - in this clip we have none-other than Mr Ghost Recon himself - Brian Upton! Brian talks us through the first "Who are the Ghosts" section, wearing a rather nifty Red Storm jacket - where does a guy get one of those? Anyway - Brian talks about Special Forces (is that a Rayman game in the background?!) The Specialist characters are discussed briefly.

Asked about hints Brian's advice will go down well with seasoned RS players - "keep moving"! A static player is a dead player more often than not in Rogue Spear - and Ghost Recon sounds much the same. He also fires a warning at Snipers who get too comfortable in one spot, as the enemy AI has enough ideas on how to deal with that situation!

He also emphasises the importance of effective use of the command map. Used properly teams can be sent into a situation in unison and overwhelm the opposition before they realise they are in a Ghost war.

 

The Making of Ghost Recon
Prepared by : Rocky

[included with Rogue Spear : Black Thorn]
Buy Black Thorn

Part 1 Part 2 part 3

 

 

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