Introduction
One of the best things about Ghost Recon
is the fact that modders in the gaming community are willing
to invest long hours into extending the life of it by producing
top-notch mods for FREE! With so many excellent mods looming
on the horizon, GhostRecon.net offers the latest installment
of its Mod Roundup to help you keep informed of what's coming.
Here are five mods that you will want to keep an eye out for:
"Afghanistan"
Type of Mod:
Total Conversion
Modmakers:
Marcinko, Kamakazi, The_Slink, JTF-2, Chems
Other Work by Modmakers:
Unknown
Estimated Release Date:
Summer 2003
Mod Synopsis: Set
in Afghanistan, this mod comes to you directly from recent
history. It is intended to immerse you in the role of Allied
forces battling terrorist forces in events similar to those
faced in Operation Enduring Freedom. The Afghanistan team
has put together some impressive models and skins so far,
and if one views them as a testament to the overall quality
of this mod, it should be a winner. You can follow the progress
of the Afghanistan mod here.
"DTD Total Conversion Counter Terrorism
Mod"
Type of Mod:
Total Conversion
Modmakers:
DTD Pro Mod Team, Consultation by J.M. Halpin of GlobalOperations.com,
Premise developed by Bugkill
Other Work by Modmakers:
Israeli Defense Forces (Ghost Recon), DTD Expert Handgun Modification
(Rainbow Six/Rogue Spear)
Estimated Release Date:
2003
Mod Synopsis: Those
familiar with DTD's past work are no doubt looking forward
to this release. The DTD TCCTM is to center around "US and
allied CT forces globally" and will have 3 different play
scenarios available Including:
"[1] DELTA CAG and DEVGRU vip protection
involving Karzai, as well as other US and foreign diplomats.
Tactical plainclothes roster and specialist roster designed
down to the last detail from current reference pics. Accompanying
weapons kit selection.
[2]DELTA, DEVGRU, USMC, AUSAS, GROM, UK SAS/sbs/royal marines
Full tactical gear roster/specialist roster involving covert
actions in varying environments. Accompanying weapons kit selection.
[3]Advisor and Insurgent forces roster/specialist roster involving
actions coordinated with indigenous forces of various areas,
Accompanying weapons kit selection."
Read a little more on the DTD Total
Conversion Counter-Terrorism Mod here.
You can find the DTD Pro Mod Team's site here.
"Hacker Hunt"
Type of Mod:
Mission, Weapon and Skin
Modmakers:
Ruin
Other Work by Modmakers: Several
Tutorials posted at GhostRecon.net
Estimated Release Date:
2003
Mod Synopsis: Recent
attacks on some of the sites associated with the Ghost Recon
gaming community (including GhostRecon.net) left many of us
with our blood boiling. Ruin's Hacker Hunt seeks to give outlet
to that frustration by providing the means necessary to virtually
destroy the offending hackers. Features listed at
Ruin's Hacker Hunt Storyline page include:
- Staff and Consultant specialists
- Community members as Rifleman,
Demolitions Experts, Support Experts, and Snipers
- A new arsenal of weapons, revamped
previous ones, and all new weapon attachments.
- Up to six missions.
- MP only missions, including defend
and siege.
- Unique MP kit restrictions
- Possible additions to maps (objects)
Follow the development of Hacker Hunt in
this
thread.
"Operation: Stabilise"
Type of Mod: Total Conversion
Modmakers: AUS Viper, Streinger,
Jack57, Black Sabbath, Chems and Giwex
Estimated Release Date:
2003
Mod Synopsis: "This
mod is a total conversion for Ghost Recon that allows the
player to re-enact the events of the East Timor conflict of
1999 / 2000, through the eyes of an Aussie Soldier in the
Special Air Service Regiment. It offers a brand new Story-line
based 12 mission campaign (Operation Stabilise) set in East
Timor. The early missions are based on actual events of the
conflict against the Pro-Jakarta militia. To make the MOD
interesting, it moves from fact to fiction with the player
facing up against real Indonesian soldiers (TNI) in the latter
part of the campaign."
Features will include:
- US forces replaced with Australian Defence
Force personnel.
- Base four classes (Rifleman, Support,
Demolitions, Sniper) are modelled on the AUS SASR. -
- Brand new very original 13 mission campaign.
To totally immerse the player, the campaign builds a story
as the player completes each mission. For example, documents
seized in one mission will assist with INTEL in the next.
It's not just 12 random missions "strung" together. -
- An beand new ASLAV vehicle model.
- Lots of new weapons. Even the standard
GR weapons (used in this mod) have been re-designed. All
weapon load outs specific to the character's origin. (enemies,
NPC's and Allied). For example, SASR use the M4 / 203, 2RAR
use the Austeyr, British Ghurkha's use the SA80, Militia
use whatever they can.
Take a look at the thread
detailing Operation: Stabilise in our forums.
You can find the official Operation: Stabilise website here.
"Starship Troopers"
Type of Mod: Weapon, Character, Skin
Modmakers: Chems
Other Work by Modmakers: Embassy
Revisted
Estimated Release Date:
2003
Mod Synopsis: This
Mod is based on the movie Starship
Troopers, which in turn is based on the novel of the same
name by Robert A. Heinlein. Depicting a interglobal war between
future Earth society and the fearsome bugs of the planet Klendathu,
the movie had more special effects than Michael Jackson's
nose. The mod, temporarily in slow development due to end
of the semester exams, is well underway and looking great.
If you are a fan of the movie Starship Troopers, stick this
mod at the top of your wishlist!
Learn more about the Starship Trooper Mod
here.
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