Introduction
This little tutorial will
teach you how to install the 3dsm plugins for Max 5 or Max
4 but
not version 3. I have created a little mod, which after
placed in program files will allow you to install 3dsm
over
it, and you will automatically have the plugins. What you
need:-
Step 1
What you need to do first is open up the
3dsm mod which will open winzip. You then need to extract
this to where you wish to install 3dsm. I put it in
program files but 3dsm by default puts it in C: file.

You need to have 3dsm UN-installed on your
system at the moment so we can reinstall. (note: you may be
able to lay the winzip file over your existing 3dsm folder
if you know what your doing but I haven't tried this myself
but for this we'll assume you don't have 3dsm installed.)
Step 2
Next your ready to install 3DSM, follow
the instructions through till you get to the destination
folder
for 3D Studio Max. Change this to the same destination as
where you extracted the 3DSM mod too. Now carry on with
the
install and re-start. (Sorry no picture, I'd have to uninstall
3DSM!)
Step 3
Open up 3DSM and choose your graphics card
setting, normally OpenGL. Now in Max open up the tools Utilities
menu:
Step 4:
As you can see mine already has the Map
Editor button at the top of the menu. We now need to see and
set yours so its there too.
Click on the configure buttons button:

Step 6:
A new window will open, you need to scroll
down to the bottom of this window and find the sub menu
Red
Storm Entertainment, under this should be map editor. If
this is not present then the mod has not worked. If it is
you
need
to click and drag Map editor into the line of bars on the
side, while you are here it may also be useful to put the
poly counter here too seen as it's the main tool used by
modders.
Step 7:
You are now ready to set up the unit configuration,
this will mean you will be able to use the export settings
found here to make sure your models export correctly for
Ghost Recon. Go to the Customize menu and then Unit Setup:

Step 8:
Now a new window will open, select Metric
and make sure its set to meters:

You are now ready to begin making models
for Ghost Recon, for great tutorials go to www.piggyson.com
and for export setting check our export
settings here.
I hope to see mods by you guys in the future and keep at
max, it can be hard at first but the
community is
here to help.
Note to advanced users: in here the
files of Javamans Smart Tools 1 are located, you can script
them
to work in max yourself. Also note that Smart Tools 2 is
coming out soon so if you like it don't forget to update
it of course
all credit to Javaman.
Chems
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