Introduction
This first tactics report summarises
basic Movement, Weapons, Noise and Threat Indicator tactics
for basic game survival in Ghost Recon.
Movement
- When on the move in maps like swamp
try to stay in the deep water. Staying low and moving in
below the enemy's horizon painting him against the sky and
you against the cover is a good thing. I do this in co-op
and multiplayer as well and it's important.
- When moving into wooded areas,
even in daylight maps, the night vision really highlights
enemy in cover. If you zoom your weapon and use the very
top and sides of the night vision green area to look, you'll
see farther and clearer.
- Crawling in maps sure doesn't get
you anywhere fast but keeps you concealed allot better.
One disadvantage is your field of view and the fact that
you can't move once spotted quite as easily as when you're
crouched.
- Finding cover with or without a ghille
suit is easy in some maps. The small grassy patches in caves
for example. Lie in the center of a grass "triangle"
and lay in wait for the enemy. A patch of tall grass in
the shade is best. Something to note is the barrel of your
weapon while crawling... if you are coming out of a crater
for example or are on a hill, your silhouette is showing
on someone's horizon. In some maps there are tiny glitches
on the map where you may actually appear like you're in
the air!
- Stay low and cross open or well
lit areas (if you have to cross them) quickly.
Weapons
Noise
In this game you have to maintain some sound
discipline or you're dead.
- Don't brush too close to bushes. This
makes a distinctive "crunchy" noise. The bush
crunch can be heard about 15 feet away in game.
- Weapon switching when in close proximity
is a bad idea as well. The sound of you switching weapons
can be heard, so be conscious of this switching noise.
- Walking noise. Hey have you seen that
button called "shuffle"? The shuffle button pressed
while pressing a direction button can greatly decrease sound.
In swamp map, Pressing forward or backward and strafe button
without running, in water is completely silent. On allot
of maps its silent as well, but in the water of that map
it's a GREAT advantage. Remember that.
- Gunshot noise. It can help you or get
you killed. Setting up an ambush is easy against AI or humans.
We're drawn to noise just like the AI. Set up team or teams
offset from the incoming path of the enemy, pop off a round
or two, and they will come in to the trap. Don't be too
obvious about it against human opponents or you yourself
will be in a trap.
Threat Indicator
Here's how to deal with a hidden camper
or an enemy that's not moving by using the threat indicator.
We all know that the yellow indicators mean 90-degree arcs
in whatever direction they are lit up. The arrow is north
and RED means roughly 50 feet away is an enemy. The yellow
indicators narrow enemy direction down a bit but that's not
good enough if they are well hidden. You can pin a tango's
location down pretty easy now by using the TI as long as your
not surrounded. -- Here's how.
For example, say you have the top and right
sections yellow. Let's say dead ahead is 0 or 360 degrees.
Behind us would be 180. Ok so now lets say the tango is somewhere
between 315 and 135 degrees from your current position. Pick
a spot on the horizon dead ahead from you, use map mode if
you have to. (That's position zero). Turn clockwise until
your threat indicator changes to the yellow lit from what
would be 45 degrees to 225 degrees. You've just pinpointed
an enemy's approximate DIRECTION. Now we get Location... move
on that exact heading until your red. Back up a little and
repeat the direction steps to fine tune... and move in for
the kill.
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