Before
the campaign kicks off we are treated to the best Ghost
Recon intro movie seen to date. As choppy seas move
convincingly below a rain splattered chopper and boat
insertions are shown. After demount the Ghosts are seen
moving through the Jungle with shards of light cutting
through the jungle canopy lighting up their camo smeared
faces. It's a great intro that absolutely has you chomping
at the bit to get stuck into the first mission. Boating on the open ocean and seas can be a thrilling adventure. If you were to do head out to sea you might want to check out viking yachts for sale. These yachts can handle the rough seas that are sometimes experienced.
In that first mission, Watchman Yeoman, you are tasked
with securing a Guerilla run plantation. Thinking these
rebels would not be much in the way of a challenge for
the Ghosts I was foolhardy enough to send in a single
team of two riflemen, with a sniper as backup. The two
Ghosts quickly found out these Guerilla's were not for
giving up without a massive battle, and we had to retreat
into one of the small cabins as soon as we stormed the
perimeter of the plantation!
Quickly switching to the sniper I manoeuvred him to
a vantage point overlooking the cabin, just in time
to see no less than 5 of the Guerillas readying themselves
to storm into the cabin! Taking up a prone position
with trees and foliage offering some protection, I took
out every one of those bandits before they got a sniff
at the riflemen. It was neat to watch them on the porch
of the cabin frantically trying to figure out where
the sniper was perched, as one by one their bandit buddies
were dropping to the deck.
It was apparent from this very first mission that Island
Thunder seemed just a little more of a challenge than
Desert Siege, indeed some of the missions were extremely
hard work even on the default difficulty setting.
Ocean Force was one mission that tested the Ghosts
to the max. This is the penultimate mission (and was
actually far more taxing than the final mission) and
saw wave after wave of rebel running at the Ghosts.
Using palm trees for protection and making effective
use of grenades, these rebels were not out for a calm
relaxing day at the beach, far from it!
Another mission I liked was mission 3 - Jaguar Maze.
This was the first mission where splitting the teams
up and using the command map to issue instructions really
came into its own. A downed air crew were stranded in
rebel infected region awaiting rescue, but there was
also a SAM site to be destroyed. A classic Search and
Rescue, plus Search and Destroy mission, tailor made
for the Ghosts! It soon became obvious that a stealthy
approach was not going to work for the S&R team,
as the noise of gunfire in the distanced sounded the
desperate attempts of the air crew to fend off the rebels.
So full steam ahead for the rescue team, while the S&D
team were ordered to approach the Sam site and await
further orders.
The one urban mission, which I mentioned in the Introduction,
is almost like a classic Urban Operations defend mission
for the opening minutes. Holed up in the Voting Centre
the Ghosts have to repel rebel attacks from both the
North and South entrances, before moving up to shepherd
terrified voters back into the centre.
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