The jungle based missions
look great, as does the nicely detailed urban Voting
Centre mission.
In good visibility the jungle looks great and the Ghosts
look totally at home as they move with stealth through
the greenery. When the rain comes down, and the fog
prevails however it is a nervous and atmospheric mission
ahead, with bandits appearing close by with little in
the way of warning. Thunder rumbles above and the clouds
are momentarily lit by flashes of lightening, distracting
- just what you can't afford to be in a rebel infested
jungle!
The rain effects are great in the Training Camp with
the batter of the rain changing next to buildings as
the rain hits the tin roof and sheets off onto the ground
below, great stuff. Jungle sounds abound with the chatter
of wild animals and birds filling the air. The neat
thing about Ghost Recon sound effects is that they are
extremely convincing, and looping is hard to detect,
it all sounds extremely natural.
One of the multiplayer maps, Island Village, is a colourful
map with some neat effects like seagulls flying past,
and yachts circling the island. The neon signs outside
the beach properties and bright blue skies are a far
cry, but welcome change, from the campaigns Jungle maps.
The cut scenes used for intro's outro's and the excellent
Mission Complete movie are all well done. The final
movie especially, which goes that extra distance over
Desert Siege as it includes some nice CGI graphics merged
in with the engine graphics. As I mentioned before,
seeing the team you actually picked, carrying your choice
kit, in the movies also goes a way to increasing the
atmosphere and tension. |