Ghost Recon Shadow Wars Strategy Guide
INTRO
Yes, Shadow wars is 3D throughout the entire game and not just cut scenes.
Yes the 3D is cool, and it does get even better as the game progresses to bigger more varied levels.
Yes, do take a break every 30-45 minutes, even if you are mid level. That's what Save Anywhere is there for!
And finally Yes, Ghost Recon Shadow Wars IS the best 3DS game, so far.
Oh, and there are no spoilers as such in this guide, just tips to use to your advantage!
There is around 40 hours gameplay here, so make sure you are clued up to avoid frustration, this game rocks!
IMPORTANT GAMEPLAY STRATEGIES
There are some important game features that are explained in the manual, but if you pick up the game infrequently, you can forget what certain things mean, or how some things work, and this will hamper your progress and lessen the enjoyment, so read these reminders first! There are also some tips below that are not explained in the manual, so read on!
Return Fire
There are two types of return fire, the kind your guys dish out to the enemy, and the kind the enemy throws back at your during your own turn! If you are going to win at this game you NEED to understand return fire.
GHOSTS
Some of your characters can return fire during the enemies turn, learn which of your team can do this and position them accordingly. When weighing up the risk factor, take a look at your characters weapon stats to check the return fire hit damage percentages. The important thing though is to have your return fire guys up front in the heat of battle! Also remember that more than one of your team can return fire in the same move. This is a powerful way to destroy or weaken the enemy before it's even your turn to move. Use this feature to your advantage by keeping your team closely packed - but only if there are no rocket enemies about!
ENEMY
The bad guys will also make use of return fire when it is your turn, so be careful not to leave anyone with poor health within range, retreat them! Remember you can check the enemies weapon class to anticipate what kind of damage is coming your way by return fire.
Ranking up
The Characters
There are 6 Ghosts in your team all with different attributes and weapons. It is important to learn within the first few missions their strengths and how to deploy them, running in randomly without any strategy will only result in failure! Rather than go into depth about their strengths, special power ups etc, here's a guide on how to best use each member of the team.
In order of my own preference, here they are...
Richter Richter is the squad gunner, and like Haze he also carries grenades, so the same applies to him - good for multiple enemies. He is a very strong character to have along, his machine gun is awesome, and because his return fire is 100%, and can fire upon multiple enemies in one round, he is a superb support guy, protecting your front line. Richter is probably my favourite character. |
Banshee Banshee is Recon and she is awesome for one thing in particular, her first weapon upgrade is a knife, as it is LETHAL! It scores 20 hit points everytime, but she does obviously have to be standing right next to the enemy to use it. This is practice does not turn out to be so hard, especially if the level has lots of corners she can hide behind. Banshee is my second favourite character for this reason. |
Mint Mint the Engineer's strong point is that backpack he lugs around with him everywhere - from that he can deploy a Turret! The turret can turn and attack from any angle so place it wisely and it can really tip the balance of a firefight in your advantage. Its return fire capability will save your Ghosts from certain death several times. For this reason alone, Mint is my third favourite Ghost. Later on he can earn an EMP gun, which can prove very useful against turrets and drones. |
Saffron MEDIC!!! When squad health bars start depleting and there are no health packs lying around, Saffron is your saviour. Some missions are restricted to fewer than a full squad, Saffron is one Ghost your will want in EVERY selection. I find that having her a square or two behind your front line keeps her close by for a quick healing session to your front line. Watch out though because the enemy will sometimes specifically target her, so she may have to self heal in one turn. |
Duke Duke is the Commando and his most important aspect is that he carries the missile launchers. I forgot about this and tried (and succeeded) in a mission that involved about 6 vehicle destructions without Duke! So remember this, Duke is the guy for missile launchers! |
Haze Haze is the team sniper, but I found him just as useful for the grenades he can carry. Grenades can cause damage to multiple enemies by selecting to attack an "area" rather than a specific enemy. So, if a mission has multiple enemies who make the mistake of grouping up together, ripe for a grenade, then make sure you get Haze into the thick of it. Of course, his sniper rifle is awesome for long range shots, while the grenades need to be used very close in, so a character of extremes! Finally, only equip him with light weight armour to keep he movement range up, just remember to have a medic on standby! |
If you follow the above Ghost Recon Shadow Wars Strategy and Tactics you'll do just fine in all of the missions. Here's a quick heads up on the missions that will take up most of your tactics, skill and time!
If you struggle though, post in our Shadow Wars forum for help!