Introduction
| When Ubi Soft announced that Ghost Recon
2 would be onshow at E3 in May 2004, GhostRecon.net knew
we had to get someone inside to check it out and give
us first hand info from the floor of E3! So we were lucky
that Dick Splash stepped up with his trusty digital camera
and sneaked in with the sort of stealth that Sam Fisher
would have been proud of. So here it is, Dick Splash's
E3 report including photos and tiny shaky cam movie footage! |
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Click on any
image in this report for the fullsize image.
Ghost Recon 2 at E3 by Dick
Splash
Let's start with the downloads
so you can be reading while the files are transferring to
your PC! Grab our 3Mb - 5
movie pack here. This is a dial-up friendly pack, so
the movies are very small, but you can hear some interesting
comments on features by the commentator, including medics
and picking weapons up.
I interviewed a designer from
Red Storm, whom I understand frequents the Ghost Recon.net
forums, and I noted down in brief what was discussed;
The good news is that there was a GR2 presence at E3.
The bad news is that it was represented by the XBox platform
only. This now adds weight to the rumours about Ubi prioritising
the console platform!
Although the PC and PS2 versions
are being developed, in both North Carolina and Shanghai
respectively, they are uncertain and can't guarantee
that there will be a multiplatform global release
on day one. |
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A
Korean conflict was chosen for GR2 rather than say the Middle
East as, in keeping with
GR2 it is supposed to be
a war in the future and the Middle East would have been
deemed inappropriate and insensitive because of the current
climate
there.
Now.......another
'major' controversy. It is not a 3rd person game, but
it is an OTS [Over the shoulder] game, with an option
to play in 1st person. However, when you aim in the
OTS view, it becomes FPS. This view will apply to all
platforms and although can't be changed in game, it
can be changed at the start of a game. There will probably
be an option to choose either in MP.
In single player you
will control a team of four, rather than six. This
is in keeping with current Western military doctrines
for fire team and patrol strengths in both Army and
SF respectively.
There will be a total
of eight skin, six male and two female. Remember the
photo
shoot of the girl
in the uniform
outside
Red Storm that were posted here at GhostRecon.net
earlier this year?!!! Also, to satisfy some sim fans out
there, there
is also medic
support. |
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The overall development emphasis
is on new features rather than improving old GR code, but
still keeping
in touch
with GR roots.
| Personally, the XBox demo shown was visually different
from any GR we've seen before [a conscious effort on
Red Storm's part!], it looks and plays great and will
undoubtedly create new interest for gamers not familiar
with GR and will help rekindle interest in the GR community. |
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One thing is for certain
though, if Ubi is prioritising the XBox, then GR's future
will
certainly be
more mass market
than niche.
Part 2 containing the
rest of my adventures inc.
a healthy
quantity of 'booth babe' photos can be found here!
Dick Splash 14 May 2004 |