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WOW! :rocky: This is a thread I'll be following closely, i can't wait to see what else you come up with. How about some skins with the SPEAR/USSOCOM black fleece and black woollen hats/balaclavas. Will this be a strictly USSF mod or will it incorporate other elements of USSOCOM. I believe that each team was to be allocated a USAF CCT - I know it's been discussed (and dismissed) in the past but it would be amazing to see a CCT with a laser designator. Would this be possible? I think that this could be achieved if the designator was used in the same way as a gl, but rather than one grenade landing, a large area could be saturated (like cluster bombs). Obviously the time to zero in must be quite slow and the weapon would only have one/two shots be it would still be a great bit of kit and very much in keeping with the actual missions carried out in the early days of the war in Afghanistan.

Oh, and if you use some new/custom maps-well I think this mod will be fantastic!

Callmehobbes

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Are there going to be woodland skins as well?

Off course! Most of you dont know this, but i am the guy who asked Wilcat for the creation of his woodland camo, specially for those models.

How about some skins with the SPEAR/USSOCOM black fleece and black woollen hats/balaclavas?

It was on the original plan.... :thumbsup:

Will this be a strictly USSF mod or will it incorporate other elements of USSOCOM?

There still to come : USAF PJs, Navy Seal CQB VBSS, plus SAS, KSK and some others not to br revealled yet... :thumbsup:

As for the attachments, you guys wont be disapointed.

Cheers.... :thumbsup:

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Wow, between you guys and DTD, we have seen some of the best models for characters I have ever seen. Very cool stuff. By the way, if you ever want more detail on the definition of "badass ######", that is the guy that will come over to you in a bar, drink your beer, take your woman, and you'll only be able to reply with "Thank you, sir. Please don't hurt me." lol

Edited by WP33
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Are the characters seen so far standard classes or specialists? I really liked the way Op. Stabilize brought in specialists with a real relevance to the missions-will you do the same with the PJ, etc.? (Or is this a secret?)

And will this mod include weapons with custom ret's (The quality of the reticle has a far greater impact on gameplay that the model of the weapon which is rarely seen in detail.)

Cheers and keep up the good work

Callmehobbes :D

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Anyone know where I can find some skins like these...I really like the muscle bound bare arms...and would like to attempt to make a personalized player for myself.

Thanks

HACK

We barelly started to talk about the plot and ect., but i'll show you a little thing thats already done.

SFGA.jpg

This NVG was made by Chems and i made the head frame..this will be an attachment.

nvg1.jpg

I hope you like it.

Cheers.... :thumbsup:

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Are the characters seen so far standard classes or specialists? I really liked the way Op. Stabilize brought in specialists with a real relevance to the missions-will you do the same with the PJ, etc.? (Or is this a secret?)

All chrs with bare arms must be specialists because of the standart soldier face changing, but i finished the standart soldiers today and they look cool as well.

As for the mission relevance, you gotta ask Six, hes the scripter and i am just the humble chr designer.

And will this mod include weapons with custom ret's (The quality of the reticle has a far greater impact on gameplay that the model of the weapon which is rarely seen in detail.)

Sixpence is working on the weapon list, and sure they'll need come cool rets. We got some real good one from Tmichc. Thanks T.

Cheers... :thumbsup:

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