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  1. Ghost Recon: Breakpoint

    1. GR: Breakpoint - General Discussion

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  2. Ghost Recon: Wildlands

    1. GR: Wildlands - General Discussion

      All chat about Ghost Recon Wildlands

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    2. Wildlands Screenshots

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  3. Ghost Recon: Future Soldier

    1. GR:FS Game Zone

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    2. GR:FS - Xbox 360

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    3. GR:FS - PlayStation 3

      Discussion on the PS3 version of Ghost Recon: Future Soldier

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    4. GR:FS (PC) - General Discussion

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    5. GR:FS (PC) - Tech Support

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    6. 2011 GR titles for Handheld Gaming Systems & Wii

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  4. Ghost Recon Phantoms

    1. GR: Phantoms (PC)

      Forum for the Free-to-Play PC version of this title.

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    2. GR: Online - Wii U

      Forum for the Wii U version of this new title.

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  5. Ghost Recon: Commander

    1. Ghost Recon: Commander

      New "companion gaming" title for Facebook & Mobiles that links to the upcoming Future Soldier & GR:Online titles.

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  6. GR: Advanced Warfighter 2

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    5. GR:AW 2 - Xbox 360

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  7. GR: Advanced Warfighter

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    5. GR:AW - Xbox 360

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      Discussion of GR:AW for the Xbox & PS2

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  8. Ghost Recon 2

    1. GR2 Console - General Discussion

      Discussion of Ghost Recon 2 for Consoles.

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    2. GR2 PC - [Cancelled]

      a READ ONLY record of discussion on the now cancelled PC version of GR2.

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  9. Ghost Recon

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  • Posts

    • Here are my defenitive (!) version of M14 mission  with improved paths and steps for allied soldiers . they can help you in final assault ,even if the bradleys are destroyed .  Good Game. m14_mountain_p_v3.mis
    • If you flip the right switches in the settings and ignore the silly AI chatter you can immerse yourself in a totally different game than it was when it came out. I played all the beta and could not be convinced to play a gearscore looter GR (I like it in TD2 though) but now I got the Ultimate edition on sale and kinda diggin it. The team experience is good too when you know how to handle your squad mates. Just set them on hold when you do stealthy stuff   I wish they would have more lively AI on the islands like in TD2 though. It feels a little empty and lifeless compared to WL.
    • Heuhhh, i don't see that for now , today , i improve the path of the allied soldier and play it several times but i have not this result ...thanks to try again 😉 I try myself to reproduce the issue but, no way for now ...if you have won the mission ,perhaps it's one of the tank (or us soldiers) who survive the AT and lead the final assault alone ? I verify the script and you need really to kill the camp soldiers to achieve the mission...If you have the "replay" of the mission , can you join it here to see what 's happen ???  I go also to make an another post for the problem of the paths of the vehicles ,when you don't wait they have finished their way and then, go for the following step . As i try the mission an other way , it's happen ,i go faster than Bradley and it cross (!) mountain to rejoin the following waypoint , very disturbing .But it's happen in other missions with vehicle, not only this one ...I don't know how to prevent this , an idea ??? Perhaps , the triggers who rules them must to be not dependant of the player and only to the scripted AI ??? Fine week-end for all .
    • I tried m14_mountain_p_V2.mis. It plays fine until shortly after taking the Hilltop and the North and South Path. The Bradleys and I are not close to the Russian Camp but a pop-up says "Neutralize Russian Camp" objective is complete and the mission ends. I'll try it again later to see if that is the same result.        
    • Ok thanks Pz3, good luck with you job.
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