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hey Grin some Moddability ideas


Papa6

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Good morning Grin, Hope all is well.

ok there's been ALOT of discussion about modding GRAW. there are alot of people who are willing to get involved and help you determine the best setup and way to mod GRAW.

Now, I'll try my best to explain an easy and simple way to develop a simple moddable GRAW.

  1. The folders. There really needs to be several folders to contain the map file, textures, custom models like vehicles, weapons and the like. This way it is a simple and easy process yet easy to access for the modder and other users.

Like maybe GRAW/Mods/papa6_map/... then have other folders under papa6_map like /textures, /weapons,/sounds./vehicles and so on.

all the content needs to be accessible to the modder and other users for inclusion into other mods. and mods need to have two sides in the users screen, active and inactive. allow for users to select a mod by highlighting it then activating it which will bring that mod to the active list.

sometimes users don't activate mods to quicken boot times but the user can still enter servers with the inactive mod because thier mod folder possesses the mod and simply uses it.

Maps Maps being created by modders need to be within the same folder structure as weapon mods etc. matter of fact, weapon mods or skin mods and maps can use the same structure.

I know I'm drawing alot from the [GR] structure but it doesn't have to be exactly like it. this is just an idea.

cheers!

Papa6

Edited by Papa6
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I'm all for having a 'mods' folder in the GRAW root. Then you can put bundles in the mod folder. Each bundle has a little text file with it that GRAW reads to give ingame mod info, then you can enable/disable mods ingame. All mods of all sorts go in the mod folder, they are just bundles with a directory system like quick.bundle, and they all automatically overwrite both quick and patch bundles when active.

Last I heard the maps folder does this, but can only be used for addons, not to overwrite. So just allow overwriting, and ingame mod menue and there we go :).

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