Papa6 Posted September 5, 2006 Share Posted September 5, 2006 (edited) Good morning Grin, Hope all is well. ok there's been ALOT of discussion about modding GRAW. there are alot of people who are willing to get involved and help you determine the best setup and way to mod GRAW. Now, I'll try my best to explain an easy and simple way to develop a simple moddable GRAW.The folders. There really needs to be several folders to contain the map file, textures, custom models like vehicles, weapons and the like. This way it is a simple and easy process yet easy to access for the modder and other users.Like maybe GRAW/Mods/papa6_map/... then have other folders under papa6_map like /textures, /weapons,/sounds./vehicles and so on. all the content needs to be accessible to the modder and other users for inclusion into other mods. and mods need to have two sides in the users screen, active and inactive. allow for users to select a mod by highlighting it then activating it which will bring that mod to the active list. sometimes users don't activate mods to quicken boot times but the user can still enter servers with the inactive mod because thier mod folder possesses the mod and simply uses it. Maps Maps being created by modders need to be within the same folder structure as weapon mods etc. matter of fact, weapon mods or skin mods and maps can use the same structure. I know I'm drawing alot from the [GR] structure but it doesn't have to be exactly like it. this is just an idea. cheers! Papa6 Edited September 5, 2006 by Papa6 Quote Link to comment Share on other sites More sharing options...
EricJ Posted September 6, 2006 Share Posted September 6, 2006 That I agree with, it's a pain adding stuff to already pre-existing mods, hoping it'll work when you can just plop it in a Mod folder and be done with it. I guess I'm starting to really miss [GR] too.. Quote Link to comment Share on other sites More sharing options...
insane snyper Posted September 7, 2006 Share Posted September 7, 2006 I'm all for having a 'mods' folder in the GRAW root. Then you can put bundles in the mod folder. Each bundle has a little text file with it that GRAW reads to give ingame mod info, then you can enable/disable mods ingame. All mods of all sorts go in the mod folder, they are just bundles with a directory system like quick.bundle, and they all automatically overwrite both quick and patch bundles when active. Last I heard the maps folder does this, but can only be used for addons, not to overwrite. So just allow overwriting, and ingame mod menue and there we go . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.