F'n New Guy Posted January 2, 2004 Share Posted January 2, 2004 outstanding job chems we all cant wait for this mod it would go good with your award Quote Link to comment Share on other sites More sharing options...
Chems Posted January 3, 2004 Author Share Posted January 3, 2004 The Ch53 is done the ch53 is done. its just a little hi poly thats all, 16000. oh well, you all run big cards anyways. Oh crap stalkers fainted Quote Link to comment Share on other sites More sharing options...
F'n New Guy Posted January 4, 2004 Share Posted January 4, 2004 so is it gonna be available anytime soon? like to have it so i can do an insert with some"hk mp5's" Quote Link to comment Share on other sites More sharing options...
Stalker Posted January 4, 2004 Share Posted January 4, 2004 The Ch53 is done the ch53 is done. its just a little hi poly thats all, 16000. oh well, you all run big cards anyways. Oh crap stalkers fainted YAAAAAA!!!! 16000 Polys?? maybe you should decrease the count a bit can you assign the german texture too?? http://www.deutschesheer.de/relaunch/Conte...dElemFormat=jpg http://www.deutschesheer.de/relaunch/Conte...dElemFormat=jpg http://www.deutschesheer.de/relaunch/Conte...dElemFormat=jpg http://www.deutschesheer.de/relaunch/Conte...dElemFormat=jpg Quote Link to comment Share on other sites More sharing options...
Chems Posted January 4, 2004 Author Share Posted January 4, 2004 it was 23000 but ive done everything to lower it. I mean check this model out its perfect and the 16000 runs fine with me on a custom map with too many polys too. I dont have time to do the custom german texture but your welcome to have a go Juat need to move the piolts further up in the cockpit. Quote Link to comment Share on other sites More sharing options...
Chems Posted January 4, 2004 Author Share Posted January 4, 2004 Just finished it, it looks really good i think, well good infact bloody huge thou. lol. The only thing is the ramp has to be allways open and the guys jump out through the side of the walls cause they wont follow there eject points! Quote Link to comment Share on other sites More sharing options...
Stalker Posted January 4, 2004 Share Posted January 4, 2004 Just finished it, it looks really good i think, well good infact bloody huge thou. lol. The only thing is the ramp has to be allways open and the guys jump out through the side of the walls cause they wont follow there eject points! is it destroyable?? I think it is not, right? Quote Link to comment Share on other sites More sharing options...
Chems Posted January 4, 2004 Author Share Posted January 4, 2004 It smokes when hit by an AT? Hows that? Quote Link to comment Share on other sites More sharing options...
Stalker Posted January 5, 2004 Share Posted January 5, 2004 good!! the unloading problem is not bad, I have some ideas how to prevent this Quote Link to comment Share on other sites More sharing options...
Stewy Posted January 7, 2004 Share Posted January 7, 2004 I am seriously condisering releasing the vcls ive done so far in a vcl pack so ppl can use them for there own mods, I will get on to this, just i really need to re model the cockpit of the CH53 Oh Please! Oh Please! Oh Please! Oh Please! Oh Please! Oh Please! Quote Link to comment Share on other sites More sharing options...
F'n New Guy Posted January 7, 2004 Share Posted January 7, 2004 any luck wrapping this project up? Quote Link to comment Share on other sites More sharing options...
F'n New Guy Posted January 13, 2004 Share Posted January 13, 2004 you know a vehicle mod would go good with that award you were nominated for Quote Link to comment Share on other sites More sharing options...
Lancer Posted January 19, 2004 Share Posted January 19, 2004 Chems, any news mate? Quote Link to comment Share on other sites More sharing options...
Chems Posted January 19, 2004 Author Share Posted January 19, 2004 Well it depends i wanted to finish off the hummer to put in this mod but that would mean a good wait. Quote Link to comment Share on other sites More sharing options...
Ryan243 Posted January 19, 2004 Share Posted January 19, 2004 I can wait. Finish the hummer. Quote Link to comment Share on other sites More sharing options...
Lancer Posted January 19, 2004 Share Posted January 19, 2004 I'd like to see your helis in a game before GR2 mate Quote Link to comment Share on other sites More sharing options...
Chems Posted January 19, 2004 Author Share Posted January 19, 2004 lol yeah, i got the CH53, Hummer, Littlebirds, put a tex on my chinook DC3 cause thats really cool. wont put in defender cause its part of brit mod or lynx. Apache was cool need a tex for that too. Thats all i think. Quote Link to comment Share on other sites More sharing options...
mr.pibb Posted January 21, 2004 Share Posted January 21, 2004 WOW Holy smokies. I think you put the GR Blackwawk to shame, and to think its actually gonna fire too! I gotta ask, are you thinking of a high rate of fire similiar to the real mini-gun? You just put the last peice of the puzzle in for a complete blackhawk down mod too, seeing those birds racing around in the movie, well, they will add a lot a mission. Quote Link to comment Share on other sites More sharing options...
Chems Posted January 21, 2004 Author Share Posted January 21, 2004 The gun thing, rate of fire is really easy, the problem is that the way it works is that the heli will follow its target and not its path too well. There are complications with this thats why i havent added it all in yet. Quote Link to comment Share on other sites More sharing options...
Marcinko Posted January 22, 2004 Share Posted January 22, 2004 i think you should release them, deifnenlty. Quote Link to comment Share on other sites More sharing options...
The_Slink Posted April 4, 2004 Share Posted April 4, 2004 Thanks for what you have realeased. Any decision? Quote Link to comment Share on other sites More sharing options...
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