HardRock 0 Posted September 11, 2003 Share Posted September 11, 2003 HI all, Is there a way that i can take a Lightwave map (or Bryce map) and change it to a map that will work with ghost recon?? Quote Link to post Share on other sites
][mmoralTwo 0 Posted September 11, 2003 Share Posted September 11, 2003 You could try and export it to max than export it as a map...you may have to do some tweaking to get GR to take it...LW and Max work models differently... Quote Link to post Share on other sites
deleyt 0 Posted September 12, 2003 Share Posted September 12, 2003 It's been ages that I used Lightwave (10 years back or so) but it depends a little on how the map is exported and imported. If the faces are still intact and the normals are pointing in the right direction, it might be possible. But it would still need a lot of tweaking and adjusting I guess. Quote Link to post Share on other sites
HardRock 0 Posted September 12, 2003 Author Share Posted September 12, 2003 Well the problem is that I don't have Max just lightwave. I have looked at Max's web page and 3000+ $ just not going to cut it. My clan wants me to make a mod . I am working on it in lightwave but if it will not work with ghost recon Why didn't UBI make it that you could us other 3d programs to make maps Quote Link to post Share on other sites
deleyt 0 Posted September 12, 2003 Share Posted September 12, 2003 The problem is, is that the map needs to be tagged and that tagging is done using a plugin in 3DSM that is not available for LW. You could get away with it by tagging the textures in the RSB-editor but that still leaves the floortagging which has to be done in the plugin. In addition, a lot of effects need to be added from within 3DSM, so you'll be loosing out on those aswell. Also, the textures need to be applied using a 3DSM-modifier. Basically, as far as I can see, it's not very usefull to use LW except for the basic geometry if it is possible to export it correctly. Quote Link to post Share on other sites
HardRock 0 Posted September 12, 2003 Author Share Posted September 12, 2003 ok can 3d max inport a scene or objects from Lightwave? Maybe I can do the map and then have someone with 3dmax inport it , that i can use it in my mod. Quote Link to post Share on other sites
deleyt 0 Posted September 12, 2003 Share Posted September 12, 2003 ok can 3d max inport a scene or objects from Lightwave? Maybe I can do the map and then have someone with 3dmax inport it , that i can use it in my mod. I don't think so. Not directly anyway. I do believe that there are converters for .obj>.3ds but I'm not sure (LW uses the .obj-format right?). Maybe look on the net for those and work your way around it that way. Once you got the geo converted and into 3DSM, you'll still need someone with a lot of time to add all the textures, tags and effects though (which is usually most of the work). Quote Link to post Share on other sites
OSO 0 Posted September 12, 2003 Share Posted September 12, 2003 PolyTrans is another expensive program that will convert a .lwo file to .3ds format. The plug ins are proprietary software written by Red Storm for Red Storm. They use 3ds max to construct their work. It wouldn't make sense from a business standpoint to invest time and money into all the various 3d software packages to prepare free plug ins for the modding community. We just happen to be blessed to have a company that shares these 3ds max plug ins with us for free. Quote Link to post Share on other sites
deleyt 0 Posted September 12, 2003 Share Posted September 12, 2003 Here you can download a Free trial of the program. Maybe you have just enough time to convert the LW-map. Dunno about any restrictions or options that are turned off. Quote Link to post Share on other sites
[GRT1]Kpl.Eli 0 Posted September 12, 2003 Share Posted September 12, 2003 Well there is a FREE Plugin for Max to import .LWO format into 3ds max. Maybe it can help you ?? " Download Plugin KP Quote Link to post Share on other sites
snared_gambit 0 Posted September 12, 2003 Share Posted September 12, 2003 (edited) Stuck in the same rut as me m8 But sometime soon I'm gonna get max Edited September 13, 2003 by snared_gambit Quote Link to post Share on other sites
HardRock 0 Posted September 13, 2003 Author Share Posted September 13, 2003 Well thanks for all the help but it looks like it is going to be very hard to do a map without 3dmax! Maybe I can find someone with max that when I get done with this big map in lightwave he can change it into a max format. It would have been nice to see ubi have a small program with the game to make maps. Quote Link to post Share on other sites
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