Jump to content
Ghost Recon.net Forums

LightWave7.5c


Recommended Posts

It's been ages that I used Lightwave (10 years back or so) but it depends a little on how the map is exported and imported.

If the faces are still intact and the normals are pointing in the right direction, it might be possible. But it would still need a lot of tweaking and adjusting I guess.

Link to post
Share on other sites

Well the problem is that I don't have Max just lightwave. I have looked at Max's web page and 3000+ $ just not going to cut it. My clan wants me to make a mod . I am working on it in lightwave but if it will not work with ghost recon :wacko:

Why didn't UBI make it that you could us other 3d programs to make maps :wall::wall:

Link to post
Share on other sites

The problem is, is that the map needs to be tagged and that tagging is done using a plugin in 3DSM that is not available for LW.

You could get away with it by tagging the textures in the RSB-editor but that still leaves the floortagging which has to be done in the plugin.

In addition, a lot of effects need to be added from within 3DSM, so you'll be loosing out on those aswell.

Also, the textures need to be applied using a 3DSM-modifier.

Basically, as far as I can see, it's not very usefull to use LW except for the basic geometry if it is possible to export it correctly.

Link to post
Share on other sites
ok can 3d max inport a scene or objects from Lightwave? Maybe I can do the map and then have someone with 3dmax inport it , that i can use it in my mod. :unsure:

I don't think so. Not directly anyway.

I do believe that there are converters for .obj>.3ds but I'm not sure (LW uses the .obj-format right?).

Maybe look on the net for those and work your way around it that way.

Once you got the geo converted and into 3DSM, you'll still need someone with a lot of time to add all the textures, tags and effects though (which is usually most of the work).

Link to post
Share on other sites

PolyTrans is another expensive program that will convert a .lwo file to .3ds format.

The plug ins are proprietary software written by Red Storm for Red Storm. They use 3ds max to construct their work. It wouldn't make sense from a business standpoint to invest time and money into all the various 3d software packages to prepare free plug ins for the modding community.

We just happen to be blessed to have a company that shares these 3ds max plug ins with us for free.

Link to post
Share on other sites

Well thanks for all the help :D but it looks like it is going to be very hard to do a map without 3dmax! Maybe I can find someone with max that when I get done with this big map in lightwave he can change it into a max format. It would have been nice to see ubi have a small program with the game to make maps. <_<

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...