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I did something wrong (again)


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<ActorFile>

<VersionNumber>1.000000</VersionNumber>

<ArmorLevel>0</ArmorLevel>

<ActorName>recon tank</ActorName>

<ClassName>demolitions</ClassName>

<ModelFace>head.rsb</ModelFace>

<BlinkFaceName>head.rsb</BlinkFaceName>

<DesertModelFace/>

<DesertBlinkFace/>

<JungleModelFace/>

<JungleBlinkFace/>

<KitPath>demolitions</KitPath>

<ModelName>rs_south_tank.chr</ModelName>

<LOD2>rs_south_tank.chr</LOD2>

<LOD3>rs_south_tank.chr</LOD3>

<LOD4>rs_south_tank.chr</LOD4>

<Weapon>1</Weapon>

<Stamina>3</Stamina>

<Stealth>2</Stealth>

<Leadership>3</Leadership>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

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Methinks the fact that you are using the same character model for the LODs could be causing the problem. You only need only one LOD for most characters, and the Russkies usually do have one. Though some don't of course, but just try it with one. Other than that, I wouldn't know.

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<ModelName>rs_south_tank.chr</ModelName>

<LOD2>rs_south_tank.chr</LOD2>

<LOD3>rs_south_tank.chr</LOD3>

<LOD4>rs_south_tank.chr</LOD4>

You only have LOD2 and 3, and they have a different name,

like :

<LOD2>rs_south_tank_a.chr</LOD2>,

<LOD3>rs_south_tank_b.chr</LOD3>.

The modelname is different too from the LOD's.

<ModelFace>head.rsb</ModelFace>

<BlinkFaceName>head.rsb</BlinkFaceName>

The BlinkFaceName has blink in their name:

<ModelFace>head.rsb</ModelFace>

<BlinkFaceName>head_blink.rsb</BlinkFaceName>

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