Mamon 0 Posted September 9, 2003 Share Posted September 9, 2003 (edited) "It is well that war is so terrible, or we should grow too fond of it" -Robert E. Lee, 1863 Edited September 9, 2003 by Mamon Quote Link to post Share on other sites
Viper 0 Posted September 9, 2003 Share Posted September 9, 2003 now that's a new one ...... have you turned the accuracy of the guns way down? any idea on a reliese date? CLARK Quote Link to post Share on other sites
TeXaN 0 Posted September 9, 2003 Share Posted September 9, 2003 so theres those screenies of the Cival war mod you've been talking bout Cant wait to Kick some yankee ass Quote Link to post Share on other sites
TheBlakeness (HotPants) 0 Posted September 9, 2003 Share Posted September 9, 2003 excellent!! Someone finally did it, eh. Keep up the good work. Quote Link to post Share on other sites
San 0 Posted September 9, 2003 Share Posted September 9, 2003 Nice skins. Quote Link to post Share on other sites
F'n New Guy 0 Posted September 9, 2003 Share Posted September 9, 2003 so theres those screenies of the Cival war mod you've been talking bout Cant wait to Kick some yankee ass like u did in the alamo Quote Link to post Share on other sites
Zantar45 0 Posted September 9, 2003 Share Posted September 9, 2003 Looking good. I know I have suggested a civil war mod several times, never knew anyone would actually make one. Get rid of the mounted MG and make them gatling guns Cant wait to Kick some yankee ass You and what army? Quote Link to post Share on other sites
Ruin 17 Posted September 9, 2003 Share Posted September 9, 2003 How long does it take to reload? I learned in History (believe it or not) that when 700 British troops faced off against 70+ American Militamen only [n]7 Americans died. That's sad. This was the battle of Lexington aka "The Shot Heard 'Round the World" Quote Link to post Share on other sites
San 0 Posted September 9, 2003 Share Posted September 9, 2003 How long does it take to reload? Good one, most soldiers died because of reloading and standing upright in line. No automatics or guillies, heh. Quote Link to post Share on other sites
Mamon 0 Posted September 9, 2003 Author Share Posted September 9, 2003 1. The main firearm used by infantry on both sides was the Springfield 1861 muzzle-loading .58 cal Musket. As in reality, it is fairly accurate to a few hundred meters. 2. It takes approximately 15 seconds to reload(not bad even for an exceptionally good shooter). You hear your character going through the motions of loading his cartridge, ramming it twice, placing the percussion cap, cocking the hammer and lifting his weapon. A sniper version is available Here is some info: http://www.nps.gov/anti/rifles.htm Also officers and NCO's can be equipped with Colt revolvers or the interesting 9-shot Le-mat revolver with buckshot underbarrel Unfortunately I can't include bayonets, sabres. I would like to have one soldier per unit carry a large flag denoting which side he is on, but I have not the modeling capacity. Can anyone help with that? Quote Link to post Share on other sites
Avey 0 Posted September 9, 2003 Share Posted September 9, 2003 1. The main firearm used by infantry on both sides was the Springfield 1861 muzzle-loading .58 cal Musket. As in reality, it is fairly accurate to a few hundred meters. 2. It takes approximately 15 seconds to reload(not bad even for an exceptionally good shooter). You hear your character going through the motions of loading his cartridge, ramming it twice, placing the percussion cap, cocking the hammer and lifting his weapon. A sniper version is available Here is some info: http://www.nps.gov/anti/rifles.htm Also officers and NCO's can be equipped with Colt revolvers or the interesting 9-shot Le-mat revolver with buckshot underbarrel Unfortunately I can't include bayonets, sabres. I would like to have one soldier per unit carry a large flag denoting which side he is on, but I have not the modeling capacity. Can anyone help with that? AUS_Viper has a working bayonet in his upcoming Op. Stabilize mod. Drop him a line, he'll be able to help Quote Link to post Share on other sites
Tollen 0 Posted September 9, 2003 Share Posted September 9, 2003 Working bayonets? Gosh... it would be cool to see that... Quote Link to post Share on other sites
Major Maximum 0 Posted September 9, 2003 Share Posted September 9, 2003 YES!!I suggested the idea like 2 years ago! Quote Link to post Share on other sites
TeXaN 0 Posted September 9, 2003 Share Posted September 9, 2003 Cant wait to Kick some yankee ass You and what army? Me and my Drunk southern hicks Quote Link to post Share on other sites
McNamee 0 Posted September 9, 2003 Share Posted September 9, 2003 That looks really good, it will be a good change instead of russians Quote Link to post Share on other sites
Viper 0 Posted September 9, 2003 Share Posted September 9, 2003 1. The main firearm used by infantry on both sides was the Springfield 1861 muzzle-loading .58 cal Musket. As in reality, it is fairly accurate to a few hundred meters. 2. It takes approximately 15 seconds to reload(not bad even for an exceptionally good shooter). You hear your character going through the motions of loading his cartridge, ramming it twice, placing the percussion cap, cocking the hammer and lifting his weapon. A sniper version is available 15 seconds! yikes! I have loaded and fired one of those before and you would have to darn good to reload in 15 seconds - I take about 30 ..... but I am hardly experianced and wasen't useing pree-packaged ammo. I don't know if the 1861s are accuret to a few hundred meters ..... they still used balls ...... I woulden't put the maximum effective range much past 100 yards really. second thing - have you figgured out how to mod reload time?!?!?! I have been told this cannot be done. will there be Springfield repeaters? those would be good specalist weapons. CLARK Quote Link to post Share on other sites
Ruin 17 Posted September 9, 2003 Share Posted September 9, 2003 I hope this has MP support. Talb about one ###### of a fight, lmao! And they're gonna be as powerful as a pistol right? Quote Link to post Share on other sites
Mamon 0 Posted September 9, 2003 Author Share Posted September 9, 2003 15 seconds! yikes! I have loaded and fired one of those before and you would have to darn good to reload in 15 seconds - I take about 30 ..... but I am hardly experianced and wasen't useing pree-packaged ammo. I don't know if the 1861s are accuret to a few hundred meters ..... they still used balls ...... I woulden't put the maximum effective range much past 100 yards really. second thing - have you figgured out how to mod reload time?!?!?! I have been told this cannot be done. will there be Springfield repeaters? those would be good specalist weapons. CLARK Yeah 15 seconds is exceptionally fast for a soldier to reoad. They were trained and expected to reload in 20 seconds...I decided that for gameplay reasons a 15 second reload was best. The reason the 1861's are fairly accurate is because i'm using the rifled-versions, not the smooth bore. It uses minie ball ammunition and thus has more range. Repeating rifles were not widely used in the war so at the moment I don't think I will be including them. Quote Link to post Share on other sites
Viper 0 Posted September 10, 2003 Share Posted September 10, 2003 The reason the 1861's are fairly accurate is because i'm using the rifled-versions, not the smooth bore. It uses minie ball ammunition and thus has more range. ah, gotcha - I used the smoothbore ..... the rifled ones use bullet shaped rounds as well right? Repeating rifles were not widely used in the war so at the moment I don't think I will be including them. If I remember right by the end of the war a number of Union clavelry had them, don't think they were ever really issued to foot soldiers though .... that's why I thought specalist. CLARK Quote Link to post Share on other sites
Zantar45 0 Posted September 10, 2003 Share Posted September 10, 2003 Dont forget there were a few single shot breech loaded rifles used towards the end I think (not too sure-damn history teacher). I would like to have one soldier per unit carry a large flag denoting which side he is on, but I have not the modeling capacity. Can anyone help with that? I have seen a mod with a soldier carrying a flag...... I got a idea, if posible script it so that TKers would lose their weapons and get a fife or drummer kit. Instead of gun sounds it would be music. @ Texan, I wish to discuss a truce. I dare not fight a drunk southerner it just ain't a good idea. You can have New Mexico Quote Link to post Share on other sites
pantera_team_a 0 Posted September 10, 2003 Share Posted September 10, 2003 @ Texan, I wish to discuss a truce. I dare not fight a drunk southerner it just ain't a good idea. You can have New Mexico LMFAO! drunken southerners are the worst ppl to mess wit... lol they wont shoot then ask questions... they'll just shoot! Quote Link to post Share on other sites
Burke 0 Posted September 10, 2003 Share Posted September 10, 2003 (edited) Sniper scope. HAHAHAHA . Leave it up to the GR community to do this.. Snipers were totally uncommon in the civil war. VERY FEW. Also, those muskets (springfield / enfield) are extremely accurate. They kick alot, but have some seriously good range on them. Edited September 10, 2003 by Burke Quote Link to post Share on other sites
Mamon 0 Posted September 10, 2003 Author Share Posted September 10, 2003 Snipers were totally uncommon in the civil war. VERY FEW. This is correct. Snipers were organized into their own units and usually worked to harass approaching columns of infantry, supply columns, or targets of opportunity. They were highly specialized but were not an integral part of either army, especially as the war progressed they were used even less. Also, those muskets (springfield / enfield) are extremely accurate. They kick alot, but have some seriously good range on them. "Extremely" is relative. And yes, there is some serious kick to them, as you can see in game... Quote Link to post Share on other sites
Swarm 0 Posted September 11, 2003 Share Posted September 11, 2003 Very nicely done Mamon, I can't wait for this to arrive!! Oh and I think I know how he got the reload times to be longer Quote Link to post Share on other sites
Viper 0 Posted September 12, 2003 Share Posted September 12, 2003 Oh and I think I know how he got the reload times to be longer how? I have been trying to do this for some time - the normal guns in-game are reloaded way to fast - especaly pistols; but as far as I have been able to tell reload time is hard-coded into the game .... please tell me how you did it! CLARK Quote Link to post Share on other sites
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