CME4WHOIAM 0 Posted September 7, 2003 Share Posted September 7, 2003 1. When you make the objectives i no only 4 objectives show when u load. What happens if you make like 5 or more objectives. Game crash they wont show up? 2. when making a plan how do u know what plan goes first like movment or cover and so on. ill add more questions to this as i go on with my tutorial. in advance you rock thanks for the help Quote Link to post Share on other sites
AO3_Chucky 0 Posted September 7, 2003 Share Posted September 7, 2003 1. When you make the objectives i no only 4 objectives show when u load. What happens if you make like 5 or more objectives. Game crash they wont show up? 2. when making a plan how do u know what plan goes first like movment or cover and so on. ill add more questions to this as i go on with my tutorial. in advance you rock thanks for the help I guess they go AWOL Quote Link to post Share on other sites
CME4WHOIAM 0 Posted September 7, 2003 Author Share Posted September 7, 2003 is there away to have a team move foward but anyone on that team who injured stay back? Quote Link to post Share on other sites
AO3_Chucky 0 Posted September 8, 2003 Share Posted September 8, 2003 is there away to have a team move foward but anyone on that team who injured stay back? I don't think so, just kill him and let him respawn but Jack, stalker and eric also snared_gambit may be some support Quote Link to post Share on other sites
Viper_Talon 0 Posted September 8, 2003 Share Posted September 8, 2003 (edited) Group: <Default> Comment: Wounded Hold Up Trigger Event: An actor in Bad or Good is within 1 meter(s) of wounded go no farther. Responses: Continue executing responses if ((1 man is wounded) and (The state of each man wounded 1)). Cancel execution of any plan assigned to First Mans team. Assign Stay here to First Mans team and execute. Group: <Default> Comment: Wounded Flag State Trigger Event: The simulation is starting. Responses: Set each man wounded 1 to false. Group: <Default> Comment: Is He Wounded Trigger Event: The simulation is starting. (I think this might need to be a preaction.......ask Jack or maybe he can fix this part Responses: Continue executing responses if (1 man is wounded). Set each man wounded 1 to true. Allow this block to be reactivated. Edited September 8, 2003 by Viper_Talon Quote Link to post Share on other sites
Jack57 0 Posted September 8, 2003 Share Posted September 8, 2003 If you want more than 4 objectives you have to remove one before you add one. No plan steps will execute after: Wait 0.00 secs Cover 0.00 secs Patrol DefendZone You can't abort a plan for a single actor in a team - only for the team. Are we talking human actors here or AI? You could turn off the AI for an AI actor if he was wounded. If he is part of the player controlled platoon disable avatar switching to prevent the player taking control of him. Depends on exactly what you're trying to do. @Viper_Talon, you would only need to loop over the player platoon at the time you wanted to find out which ones were injured. Then in your loop block you would use ContinueIf Actor wounded followed by Actor AI Off, or whatever. The Pre-Action block is there primarily for spawning actors in gtf's. Cheers, Jack Quote Link to post Share on other sites
Viper_Talon 0 Posted September 8, 2003 Share Posted September 8, 2003 AI-off? he said just stay behind......not stay behind and recieve Lobotomy.........find him cover first...... Quote Link to post Share on other sites
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