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question for my tutorail


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1. When you make the objectives i no only 4 objectives show when u load. What happens if you make like 5 or more objectives. Game crash they wont show up?

2. when making a plan how do u know what plan goes first like movment or cover and so on.

ill add more questions to this as i go on with my tutorial.

:) in advance you rock thanks for the help :P

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1. When you make the objectives i no only 4 objectives show when u load. What happens if you make like 5 or more objectives. Game crash they wont show up?

2. when making a plan how do u know what plan goes first like movment or cover and so on.

ill add more questions to this as i go on with my tutorial.

:) in advance you rock thanks for the help :P

:rofl: I guess they go AWOL :rofl:

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Group: <Default>

Comment:

Wounded Hold Up

Trigger Event:

An actor in Bad or Good is within 1 meter(s) of wounded go no farther.

Responses:

Continue executing responses if ((1 man is wounded) and (The state of each man wounded 1)).

Cancel execution of any plan assigned to First Mans team.

Assign Stay here to First Mans team and execute.

Group: <Default>

Comment:

Wounded Flag State

Trigger Event:

The simulation is starting.

Responses:

Set each man wounded 1 to false.

Group: <Default>

Comment:

Is He Wounded

Trigger Event:

The simulation is starting. (I think this might need to be a preaction.......ask Jack or maybe he can fix this part

Responses:

Continue executing responses if (1 man is wounded).

Set each man wounded 1 to true.

Allow this block to be reactivated.

Edited by Viper_Talon
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If you want more than 4 objectives you have to remove one before you add one.

No plan steps will execute after:

Wait 0.00 secs

Cover 0.00 secs

Patrol

DefendZone

You can't abort a plan for a single actor in a team - only for the team. Are we talking human actors here or AI? You could turn off the AI for an AI actor if he was wounded. If he is part of the player controlled platoon disable avatar switching to prevent the player taking control of him. Depends on exactly what you're trying to do.

@Viper_Talon, you would only need to loop over the player platoon at the time you wanted to find out which ones were injured. Then in your loop block you would use ContinueIf Actor wounded followed by Actor AI Off, or whatever. The Pre-Action block is there primarily for spawning actors in gtf's.

Cheers, Jack :)

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