CME4WHOIAM 0 Posted August 30, 2003 Share Posted August 30, 2003 if u fix anythign or have tips please put the coment down or a quote so i no where to look Group: <Default> Comment: ghost platoon Trigger Event: The simulation is starting. Responses: Set Ghost to (The platoon including (The player-controlled actor)). Group: <Default> Comment: show street 4 platoon 1 Trigger Event: A member of Ghost is within 0 meter(s) of Show street 4 platoon. Responses: Make Street 4 platoon visible to the game world. Group: <Default> Comment: hide street 2/6 town hall and square Trigger Event: The simulation is initializing. Responses: Hide Street 2 Platoon from the game world. Hide Street 3 Platoon from the game world. Hide Street 4 platoon from the game world. Hide Street 5 Platoon from the game world. Hide Street 6 Platoon from the game world. Hide Court house platoon from the game world. Hide Town Square Platoon from the game world. Hide Town Hall Platoon from the game world. Group: <Default> Comment: show street 4 platoon 2 Trigger Event: A member of Ghost is within 0 meter(s) of Show street 4 platton 2. Responses: Make Street 4 platoon visible to the game world. Group: <Default> Comment: show street 4 platoon 3 Trigger Event: A member of Ghost is within 0 meter(s) of Show street 4 platton 3. Responses: Make Street 4 platoon visible to the game world. Group: <Default> Comment: show street 4 platoon 4 Trigger Event: A member of Ghost is within 0 meter(s) of Show street 4 platton 4. Responses: Make Street 4 platoon visible to the game world. Group: <Default> Comment: no players left Trigger Event: All players have died or left the game. Responses: Display "No players left" and register mission failure. Group: <Default> Comment: counter Trigger Event: The simulation is initializing. Responses: Set objectives counter to 0. Group: <Default> Comment: objective 1 complete Trigger Event: All members of Town Hall Platoon have been killed. Responses: Mark Objective 1 complete in the objective list. Increment objectives counter. Group: <Default> Comment: objective 2 complete Trigger Event: All members of Town Square Platoon have been killed. Responses: Mark Objective 2 complete in the objective list. Increment objectives counter. Group: <Default> Comment: objective 3 completed Trigger Event: All members of Court house platoon have been killed. Responses: Mark Objective 3 complete in the objective list. Increment objectives counter. Group: <Default> Comment: game over Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of objectives counter) is equal to 4). Display "All objectives have been ment" and register mission completion. Prevent this block from being reactivated. Group: <Default> Comment: show street 3 platoon 1 Trigger Event: A member of Ghost is within 0 meter(s) of Show street 3 platoon. Responses: Make Street 3 Platoon visible to the game world. Group: <Default> Comment: show street 3 platoon 2 Trigger Event: A member of Ghost is within 0 meter(s) of Show street 3 platoon 2. Responses: Make Street 3 Platoon visible to the game world. Group: <Default> Comment: show street 3 platoon 3 Trigger Event: A member of Ghost is within 0 meter(s) of Show Street 3 platoon 3. Responses: Make Street 3 Platoon visible to the game world. Group: <Default> Comment: show 2 street platoon 2 Trigger Event: A member of Ghost is within 0 meter(s) of Show 2nd street. Responses: Make Street 2 Platoon visible to the game world. Group: <Default> Comment: show 2 street 2 Trigger Event: A member of Ghost is within 0 meter(s) of Show 2 street 2. Responses: Make Street 2 Platoon visible to the game world. Group: <Default> Comment: show town hall platoon Trigger Event: A member of Ghost is within 0 meter(s) of Show town hall platoon 1. Responses: Make Town Hall Platoon visible to the game world. Group: <Default> Comment: show town hall platton 2 Trigger Event: A member of Ghost is within 0 meter(s) of Show town hall platoon 2. Responses: Make Town Hall Platoon visible to the game world. Group: <Default> Comment: show town hall platoon 3 Trigger Event: A member of Ghost is within 0 meter(s) of Show town hall platoon 3. Responses: Make Town Hall Platoon visible to the game world. Group: <Default> Comment: show street 2 platoon Trigger Event: A member of Ghost is within 0 meter(s) of Show street 2 platoon . Responses: Make Street 2 Platoon visible to the game world. Group: <Default> Comment: show town square platoon 1 Trigger Event: A member of Ghost is within 0 meter(s) of town hall 2. Responses: Make Town Square Platoon visible to the game world. Group: <Default> Comment: show town square 2 Trigger Event: A member of Ghost is within 0 meter(s) of town sqaure 1. Responses: Make Town Square Platoon visible to the game world. Group: <Default> Comment: show tow quare platoon 3 Trigger Event: A member of Ghost is within 0 meter(s) of town square 2. Responses: Make Town Square Platoon visible to the game world. Group: <Default> Comment: show street 3 again Trigger Event: A member of Ghost is within 0 meter(s) of street 3 again. Responses: Make Street 3 Platoon visible to the game world. Group: <Default> Comment: objective 4 Trigger Event: A member of Ghost is within 0 meter(s) of Extraction zone. Responses: Increment objectives counter. Display "All objectives have been ment" and register mission completion. Quote Link to post Share on other sites
Matt03 0 Posted August 31, 2003 Share Posted August 31, 2003 (edited) Group: <Default> Comment: ghost platoon Trigger Event: The simulation is starting. Responses: Set Ghost to (The platoon including (The player-controlled actor)). Set the ghost to the player controlled platoon. Group: <Default> Comment: hide street 2/6 town hall and square Trigger Event: The simulation is initializing. Responses: Hide Street 2 Platoon from the game world. Hide Street 3 Platoon from the game world. Hide Street 4 platoon from the game world. Hide Street 5 Platoon from the game world. Hide Street 6 Platoon from the game world. Hide Court house platoon from the game world. Hide Town Square Platoon from the game world. Hide Town Hall Platoon from the game world. Instead of doing this you could just check the initially hidden box. This is found in the actor properties in the lower right hand part of Igor. Just click the actor you want and his info should come up. Group: <Default> Comment: objective 4 Trigger Event: A member of Ghost is within 0 meter(s) of Extraction zone. Responses: Increment objectives counter. Display "All objectives have been ment" and register mission completion. Do the extraction like I showed you in the other topic you made. Edited August 31, 2003 by Matt03 Quote Link to post Share on other sites
San 0 Posted August 31, 2003 Share Posted August 31, 2003 Using the initial hidded box causes the shadow-bug, if I'm right. I always hide actors in trigger with HideThing, never seen a shadow-actor. Quote Link to post Share on other sites
Jack57 0 Posted August 31, 2003 Share Posted August 31, 2003 I use Hide thing always yet frequently see the shadow bug, but yes it supposedly reduces the incidence. Depends on a lot of factors. The main thing is to always make hidden actors invincible for the duration or the game will be crashed if one is accidently killed. Quote Link to post Share on other sites
Matt03 0 Posted August 31, 2003 Share Posted August 31, 2003 I don't use shadows so Quote Link to post Share on other sites
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