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TRAFIC COLOMBIA


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I just want to add this map, 'TRAFIC COLOMBIA', to this thread's category and discussions. I have played GR since it came out, (and Roque Spear before that), and I haven't ever seen a better new mod map made from scratch. Hopefully this great map will set a new standard for everyone else to shoot for. May this become the first of many new maps made by the GR community that represents a whole new standard for realism, and playability.

:thumbsup::thumbsup::thumbsup::thumbsup::D

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I agree. Its a little tough on those of us with not-so-new computers, I get really low framerates(5-10fps) and it has even crashed on me when both rafts were in view near the insertion.

One of the best maps Ive seen in awhile. Good use of elements from the example castle map, I like the secret tunnel in the houses that was added in. I do believe Ive seen a few of those textures in another game :D:( . I dont know if thats good or bad but at least they look good.

It has a couple new weapons, new textures, new character models, even a recorded mission briefing in French.

I think everyone is going to be pleasantly suprised soon, there are quite a few new wonderful mods in the works, this mod is definitely up there with them. :thumbsup:

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I have played the map a couple of times and it does look really good.

Positive:

- The jungle-atmosphere is perfectly captured with the trees, bushes, fog and color-setting. IMHO this map comes closer to a jungle-scene then the IT-maps do (even though it lacks some nice effects that the IT-maps have).

- Excellent use of lights to add even more atmosphere.

- Nice new elements like the church and the female civilians.

- Good use of terrain-layout with objects placed on obvious places where you should expect them in RW (makes the map more "believable").

- Nice mission with a simple but effective intro-movie.

- Good skins on the new civilians. Especially the girl in jail has some sexy legs :D.

Negative:

- Some glitches like sticky edges on rims, objects that can be walked through and some steep slopes that will cause glitching for sure.

- All 3 buildings from the examplemap (castle) and lots of objects that came with it are completely copied. To my taste: a little bit too much.

- I crashed to desktop once for no reason and I read that more people where having this. Don't know what the problem was.

- The topsoil (the basic groundtexture) was a bit dull compared to the other textures.

- A bit too high on polycount making it stutter sometimes or even go slow on low-end computers.

Overall this map is very well constructed and I'm definitly gonna play this one a lot. It has some real potential for being a nice MP map aswell if the zones are added.

Excellent job. :thumbsup:

Edited by |rsi|â„¢deleyt
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The little palm plant texture is the same as the one in the Carribean Missle Crisis map by Ausiguy only resized. Thats where ive seen it before. I would bet that it didnt "belong" to Ausiguy in the first place but where it came from originally I have no idea, its quite a nice texture though.

A detailed texture could have been used on the ground instead of the tiled foliage one but it isnt really bad at all imho.

I dont want to pick the map apart, its pretty solid other than the high poly issues. Again, nice job.

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