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please read my script


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If you give advice for something wrong please right coment doen so i no what to look at to fix

Group: <Default>

Comment:

objective 4 complete

Trigger Event:

A member of Team A is within 0 meter(s) of HQ zone.

Responses:

Mark Objective 4 complete in the objective list.

Increment objectives counter.

Prevent this block from being reactivated.

Group: <Default>

Comment:

un peace keeper dies

Trigger Event:

A member of Team A has been killed.

Responses:

Display "A Un peace keeper has died" and register mission failure.

Group: <Default>

Comment:

no players left

Trigger Event:

All players have died or left the game.

Responses:

Display "No players left" and register mission failure.

Group: <Default>

Comment:

All rebels have been killed

Trigger Event:

All actors in Bad guys have been killed.

Responses:

Display "No more rebel forces" and register mission completion.

Group: <Default>

Comment:

objective 1 complete

Trigger Event:

All members of Train Station have been killed.

Responses:

Mark Objective 1 complete in the objective list.

Increment objectives counter.

Group: <Default>

Comment:

objective 2 complete

Trigger Event:

All members of Train Tracks have been killed.

Responses:

Mark Objective 2 complete in the objective list.

Increment objectives counter.

Group: <Default>

Comment:

objective 3 complete

Trigger Event:

All members of HQ have been killed.

Responses:

Mark Objective 3 complete in the objective list.

Increment objectives counter.

Group: <Default>

Comment:

All objectives ment

Trigger Event:

1 second(s) elapsed.

Responses:

Allow this block to be reactivated.

Continue executing responses if ((The value of objectives counter) is equal to 4).

Set objectives counter to 4.

Display "All objectives have been met" and register mission completion.

Prevent this block from being reactivated.

Group: <Default>

Comment:

02:skip cinema

Trigger Event:

The player has requested to skip the current cinematic.

Responses:

Set cinema skip to (The state of cinema skip).

Set skip cinema flag to true.

Fade to black.

Return the camera to the default viewpoint.

Enable the skip cinema group script blocks.

End Cinematic Mode.

Begin recording replay now.

Group: <Default>

Comment:

01: movie starts hide everything

Trigger Event:

The simulation is starting.

Responses:

Override default replay recording start.

Continue executing responses if (The game mode is Single Player).

Make all members of ghost undetectable.

Begin Cinematic Mode.

Make UN visible to the game world.

Play "breath_run_m " at volume 1.

Enable the A book script blocks.

Turn off platoon AI for ghost.

Hide Bad guys from the game world.

Hide Friendly from the game world.

Group: <Default>

Comment:

ghost platoon

Trigger Event:

The simulation is starting.

Responses:

Set ghost to (The player-controlled platoon).

Group: <Default>

Comment:

00: start movie

Trigger Event:

The simulation is starting.

Responses:

Begin Cinematic Mode.

Place the camera at Camera A, facing Camera target A.

Group: <Default>

Comment:

03: movie ends show everything

Trigger Event:

10 second(s) elapsed.

Responses:

End Cinematic Mode.

Make all members of ghost detectable.

Turn on platoon AI for ghost.

Make Bad guys visible to the game world.

Make Friendly visible to the game world.

Hide Insert people from the game world.

Return the camera to the default viewpoint.

Begin recording replay now.

Group: <Default>

Comment:

objective 4 complete

Trigger Event:

A member of Team A is within 0 meter(s) of HQ zone.

Responses:

Mark Objective 4 complete in the objective list.

Increment objectives counter.

Prevent this block from being reactivated.

Group: <Default>

Comment:

un peace keeper dies

Trigger Event:

A member of Team A has been killed.

Responses:

Display "A Un peace keeper has died" and register mission failure.

Group: <Default>

Comment:

no players left

Trigger Event:

All players have died or left the game.

Responses:

Display "No players left" and register mission failure.

Group: <Default>

Comment:

All rebels have been killed

Trigger Event:

All actors in Bad guys have been killed.

Responses:

Display "No more rebel forces" and register mission completion.

Group: <Default>

Comment:

objective 1 complete

Trigger Event:

All members of Train Station have been killed.

Responses:

Mark Objective 1 complete in the objective list.

Increment objectives counter.

Group: <Default>

Comment:

objective 2 complete

Trigger Event:

All members of Train Tracks have been killed.

Responses:

Mark Objective 2 complete in the objective list.

Increment objectives counter.

Group: <Default>

Comment:

objective 3 complete

Trigger Event:

All members of HQ have been killed.

Responses:

Mark Objective 3 complete in the objective list.

Increment objectives counter.

Group: <Default>

Comment:

All objectives ment

Trigger Event:

1 second(s) elapsed.

Responses:

Allow this block to be reactivated.

Continue executing responses if ((The value of objectives counter) is equal to 4).

Set objectives counter to 4.

Display "All objectives have been met" and register mission completion.

Prevent this block from being reactivated.

Group: <Default>

Comment:

02:skip cinema

Trigger Event:

The player has requested to skip the current cinematic.

Responses:

Set cinema skip to (The state of cinema skip).

Set skip cinema flag to true.

Fade to black.

Return the camera to the default viewpoint.

Enable the skip cinema group script blocks.

End Cinematic Mode.

Begin recording replay now.

Group: <Default>

Comment:

01: movie starts hide everything

Trigger Event:

The simulation is starting.

Responses:

Override default replay recording start.

Continue executing responses if (The game mode is Single Player).

Make all members of ghost undetectable.

Begin Cinematic Mode.

Make UN visible to the game world.

Play "breath_run_m " at volume 1.

Enable the A book script blocks.

Turn off platoon AI for ghost.

Hide Bad guys from the game world.

Hide Friendly from the game world.

Group: <Default>

Comment:

ghost platoon

Trigger Event:

The simulation is starting.

Responses:

Set ghost to (The player-controlled platoon).

Group: <Default>

Comment:

00: start movie

Trigger Event:

The simulation is starting.

Responses:

Begin Cinematic Mode.

Place the camera at Camera A, facing Camera target A.

Group: <Default>

Comment:

03: movie ends show everything

Trigger Event:

10 second(s) elapsed.

Responses:

End Cinematic Mode.

Make all members of ghost detectable.

Turn on platoon AI for ghost.

Make Bad guys visible to the game world.

Make Friendly visible to the game world.

Hide Insert people from the game world.

Return the camera to the default viewpoint.

Begin recording replay now.

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Group: <Default>

Comment:

All rebels have been killed

Trigger Event:

All actors in Bad guys have been killed.

Responses:

Display "No more rebel forces" and register mission completion.

You should probably make all the objectives complete if you do this.

Group: <Default>

Comment:

All objectives ment

Trigger Event:

1 second(s) elapsed.

Responses:

Allow this block to be reactivated.

Continue executing responses if ((The value of objectives counter) is equal to 4).

Set objectives counter to 4.

Display "All objectives have been met" and register mission completion.

Prevent this block from being reactivated.

You don't need the counterset in there.

Now for the cinematic.

You have begin cinematic mode in there twice. Not needed.

On ever cinematic block except the one where you enable the A script blocks you need the group to say A book or whatever the block is.

You will also need to do one more thing for all the blocks in the cinema.

Stopif getflagstate skip cinema flag.

Other things that I have seen you don't need.

Set cinema skip to (The state of cinema skip).

That is on the block where you request to skip the cinema.

Begin Cinematic Mode.

Place the camera at Camera A, facing Camera target A.

Not needed because you do that later. This is the block second to the bottom.

Edited by Matt03
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Well I understand why it ends but for later cinematics you will need to use that form so you should start practicing now.

none of the quotes worked.

I messed up on one and then the rest got messed up. Got it fixed.

Edited by Matt03
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I think most movies should be between 10-30 seconds. If you have something cool in there it could be longer but it really doesn't matter how long it is just as long as people can skip the cinematic if they want to.

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Hey CME,

not sure what you ever did with this or if you even care but if the mission is still in your mod.

you have this block twice.

Group: <Default>

Comment:

ghost platoon

Trigger Event:

The simulation is starting.

Responses:

Set ghost to (The player-controlled platoon).

:nono: shouldnt hurt anything but you never know and it is not needed ;)

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