The_Edge 0 Posted August 6, 2003 Share Posted August 6, 2003 I've downloaded a few maps off gr.net (the ones that dont need fileplanet..) and noticed that they aren't lit. I've also seen screenshots of maps people are making and wondered why those are not lit. What gives? Quote Link to post Share on other sites
deleyt 0 Posted August 7, 2003 Share Posted August 7, 2003 I can think of three reasons: 1) not aware that the program is available. 2) not understanding how it works. 3) too lazy to do the extra work by learning it or using it. Quote Link to post Share on other sites
The_Edge 0 Posted August 7, 2003 Author Share Posted August 7, 2003 It's not available, or is it? I'm not sure I understand. If it is available, I'd like to see it. Thanks. Quote Link to post Share on other sites
The_Edge 0 Posted August 7, 2003 Author Share Posted August 7, 2003 Nevermind. I found it. If people don't know how to use it, I can certainly write up a tutorial for you all. Quote Link to post Share on other sites
Taipan 0 Posted August 7, 2003 Share Posted August 7, 2003 @ Edge Yes plz Quote Link to post Share on other sites
sleeper 0 Posted August 8, 2003 Share Posted August 8, 2003 deleyt had it right I believe with #2 and #3. Now I know some idiot is just going to come along and tell us all how much the lighting tool is a piece of trash. The truth is that you can get the same exact results with the lighting tool that are in all of the stock maps and I dont know for sure but I would guess that the tool is the same tool that was used to light them in the first place. So if you dont like the lighting of the stock maps then you wont like the tool or any results you get on user made maps. The fact is you can load up any stock map in the tool and see exactly what was done to create the lighting schemes and recreate the exact same thing yourself. The lighting tool available is extremely simple. The .pdf doesnt hold your hand with directions on how to light a map but it does tell you the basics that you need to know. Most of the options available arent even necessary or used. Lighting makes a huge difference in a map. If you have any questions, Id be glad to give you a hand. If you just want to complain about how it doesnt work or that its no good, Ive already heard it and I disagree. Please dont post your opinion, Im trying to help people out with this and lead them away from the negative opinions that so many people have expressed already. Theres just no reason for it, Ive lit maps, relit maps, and worked with people who had absolutely no complaints or problems(other than waiting times ) with the lighting tool. Thank you. Quote Link to post Share on other sites
AO3_Chucky 0 Posted August 8, 2003 Share Posted August 8, 2003 deleyt had it right I believe with #2 and #3. Now I know some idiot is just going to come along and tell us all how much the lighting tool is a piece of trash. The truth is that you can get the same exact results with the lighting tool that are in all of the stock maps and I dont know for sure but I would guess that the tool is the same tool that was used to light them in the first place. So if you dont like the lighting of the stock maps then you wont like the tool or any results you get on user made maps. The fact is you can load up any stock map in the tool and see exactly what was done to create the lighting schemes and recreate the exact same thing yourself. The lighting tool available is extremely simple. The .pdf doesnt hold your hand with directions on how to light a map but it does tell you the basics that you need to know. Most of the options available arent even necessary or used. Lighting makes a huge difference in a map. If you have any questions, Id be glad to give you a hand. If you just want to complain about how it doesnt work or that its no good, Ive already heard it and I disagree. Please dont post your opinion, Im trying to help people out with this and lead them away from the negative opinions that so many people have expressed already. Theres just no reason for it, Ive lit maps, relit maps, and worked with people who had absolutely no complaints or problems(other than waiting times ) with the lighting tool. Thank you. you guy have to have trust in sleeper he help me in many ways and BIGTHANKS to him Quote Link to post Share on other sites
The_Edge 0 Posted August 8, 2003 Author Share Posted August 8, 2003 I totally agree. The lighting tool is actually very easy to use. That's why I'm so baffled by how many maps are actually unlit. Maps w/o lighting, imo, are just plain ugly. The darkmap calculation is a bit slow, but you just need patience. Perhaps your map is too high poly? Perhaps you should vertex light some objects. The lighting is not accurate enough? Bring the texel size down. The tool is quite straightforward, but a resource hog. How many people here would like a tutorial on how to use the lighting tool? Quote Link to post Share on other sites
Brass 0 Posted August 8, 2003 Share Posted August 8, 2003 I for one would love a tutorial on this. I didnt think it was all straitforward like you have said. (maybe im being dense) I know I am missing something little. Sometimes we modders need to be handheld until it hits us between the eyes Just my 2 pennys Brass Quote Link to post Share on other sites
deleyt 0 Posted August 8, 2003 Share Posted August 8, 2003 The darkmap calculation is a bit slow, but you just need patience. How many people here would like a tutorial on how to use the lighting tool? A bit slow?? Make that REALLY SLOW I think any tutorial is never a waste. So go for it if you like writing it up. Quote Link to post Share on other sites
San 0 Posted August 9, 2003 Share Posted August 9, 2003 I need a tutorial on this, thank you. In 3dsm, there's a default light, for the whole scene. Do you delete this after the lighting tool ? And is the lighting tool also for placing a sun, that creates shadows the right way ? Or do you do this in max, or do you have to make a skybox with a sun for it? Quote Link to post Share on other sites
OSO 0 Posted August 9, 2003 Share Posted August 9, 2003 The lighting tool does everything SAN. You don't need to delete the default lighting in Max as it won't show up in game anyhow. The lighting tool isn't slow... It's your hardware. There are more than 56,000 polys in the Keep map and well over 200 lights. It only took 10 minutes to make darkmaps on my rig. You'll need to get as much RAM as you can afford and max out your pagination file (virtual memory) and it will run just fine. On the other hand a tutorial will do wonders. Be sure to include lots of screen shots. Quote Link to post Share on other sites
San 0 Posted August 10, 2003 Share Posted August 10, 2003 Tnx for the info EL_OSO. Quote Link to post Share on other sites
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