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There are so many variables to determine whether or not a group of mods, especially equipment mods, will work together. There are some mods that will not overlap each other, but most do in one way or another. The best way is to try it out, if GR crashes or one mod's weapons are not featured in-game, you know there is a compatibility problem. If you are familiar with editing/modding GR, you can re-name some of the .kit files so that they don't overlap names. It gets more complicated when you have .gun files or textures with the same name in two different mods. (Learn IGOR and create a compilation for yourself - get permissions if you want to send it around)

There are also several excellent mods out there that feature a hugs collection and just about any weapon you'd want in one mod (SabreTeams 1.3, Navy Seals 2.1, Nishi's Gun mod 2, etc). I'm sure others will post some of their favorites and suggestions.

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Bob won't work with an equipment mod without a bit of tweaking first. I think Jack changed the kitpath in all 230+ ATR files so you'd have to mess about with the equip. mod for compatibility. :)

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