Jump to content

Ballistics!


Mr. Lothario
 Share

Recommended Posts

I've made extensive use of Parabellum's GR ballistics tables in my mod, to excellent effect. There are several rounds I'm using that he did not calculate data for, and due to my inability to find the relevant ballistics info to do the calculations myself, I've had to simply approximate those rounds by altering the Parabellum's numbers for similar rounds, which is a lackluster solution at best.

The cartridge I'm interested in are: .50 AE, 5.56 x 45mm subsonic and 7.62 x 51mm subsonic. Thanks for any help. : )

Link to comment
Share on other sites

I've made extensive use of Parabellum's GR ballistics tables in my mod, to excellent effect. There are several rounds I'm using that he did not calculate data for, and due to my inability to find the relevant ballistics info to do the calculations myself, I've had to simply approximate those rounds by altering the Parabellum's numbers for similar rounds, which is a lackluster solution at best.

The cartridge I'm interested in are: .50 AE, 5.56 x 45mm subsonic and 7.62 x 51mm subsonic. Thanks for any help. : )

The 5.56mm subsonic round is useless, IMHO. That's why I didn't calculate it. But it should be about as effective as maybe a 9mm round. A sub-sonic 7.62mm round has roughly the same kinetic energy in real-life as a 40 S&W round, so use those numbers for the 7.62mm round.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...