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Streinger
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is it possible to round off the edges of the magazine clip in the weapon?

Sure it's possible...just select the object, go to "modify", choose "edges", select the edges you want rounded, and use "Chemfer" on them... ;)

There's actually a great tutorial covering just that..check out the top of the page..

Thanks to all complementing my work...both weapons will feature in an upgrade for Croatian Army mod :rocky:

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@Tolen, no problem...'cept one; I have no idea how long extended butstock is. There's no pic of G3a4 with stock extended, it's always retracted. Now, if you could get me a pic (b/w is fine) of it..doesn't have to be hi res..just something that would give me reference on how long the damn thing is. I'm all for realism and I'd hate to do something wrong and be crucified in forum for it :huh:

(I was thinking about making it as long as the fixed butstok on G3a3, but it would probably be wrong. It's definetly shorter, but I have no idea how shorter)

Edited by Streinger
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Both of those guns look great Streinger! Will they be a part of a mod you're working on?

Yup...just scroll this topic up a bit..those guns will feature in an upgrade of Croatian Army mod. Actually, G3a3 already is in Cro mod, but the model will be replaced with this one I posted here, and G3a4 will go to a new specialist I'm putting in the mod.

There will be more new weapons in this upgrade...renders will be posted regulary as we are coming along with our work!

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Those look great streinger, you might want to texture the faces such as the front and back of the pistol grip and along the top. If you dont know how to do this add a mesh edit modifier to the model, select the faces that need to be textured, then a apply a UVW map to them. You will then be able to texture them seperate to the sides.

Keep up the good work :D

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lol..thanks, I know how to detach/skin faces...top of the receiver actualy has been detached and aplied different texture to it. I usualy don't do it with pistol grip since it's not that visible in game..sure you can see it now, in hi-res render, but in game it's barely visible.

Edited by Streinger
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