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Hey guys, I have a question, how do you skin your weapons? Im looking for opinions, when I arange UVW's in the UVW Unwrap Modifier by Planar in 3DS Max I can't tell what part is what, is there any other good way to do it?

:wall:

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what I usually like to do is line up the texture the best I can using UVW map, then I go to unwrap..usually by then I can tell what part is what.

Another method is just to try moving vertices around and seeing where the texture changed on the model.

texturing always takes a little while to get a grasp on.

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