Cuchillo* Posted July 24, 2003 Share Posted July 24, 2003 (edited) HI all. We download the Mod."SFOR 2010"from "caramon352"v1.0 and we got a CTD,after briefing .?? CHEERS. p.s.Download from http://www.ghost-recon.de/download/downloa...tyle=ghostrecon Edited July 24, 2003 by Cuchillo* Quote Link to comment Share on other sites More sharing options...
Chems Posted July 24, 2003 Share Posted July 24, 2003 I moved this beacuse I feel you will get it answered quicker if it is in the techinical support forum and modders will still be able to see your post in general mod topics. Quote Link to comment Share on other sites More sharing options...
DWilliams11 Posted July 24, 2003 Share Posted July 24, 2003 anybody? Quote Link to comment Share on other sites More sharing options...
Cuchillo* Posted July 24, 2003 Author Share Posted July 24, 2003 Thanks Chems. We read the forum in ghost recon.de but we didn't find an answer,well our german is not very good, but we try. CHEERS. Quote Link to comment Share on other sites More sharing options...
Lancer Posted July 24, 2003 Share Posted July 24, 2003 Had exactly the same result. I even found a patch for it and still I was CTD after the briefing. I had DS and IT active and its patched to v1.4. Quote Link to comment Share on other sites More sharing options...
Chems Posted July 24, 2003 Share Posted July 24, 2003 Np, m8 your english is better than my German! Also m8 just so we can help you that bit more could you post your IKE log please. Thanks Quote Link to comment Share on other sites More sharing options...
Cuchillo* Posted July 24, 2003 Author Share Posted July 24, 2003 (edited) RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio driver is smwdm.sys RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio driver is smwdm.sys thanks. Edited July 24, 2003 by Cuchillo* Quote Link to comment Share on other sites More sharing options...
Chems Posted July 24, 2003 Share Posted July 24, 2003 My guess is a lamed CHR, make sure youve not got any other mods on, or a kit file thats refrencing to something you havent got. That makes it crash but normally says in the IKE. Its strange the IKE didnt say anything useful. maybe a bad download? Quote Link to comment Share on other sites More sharing options...
Cuchillo* Posted July 25, 2003 Author Share Posted July 25, 2003 >We downloaded again in 3 dif.computers and in All of them, the game crash >After the briefing. >We did it after the 1st.CTD,and yes, the IKE is kinda o Thanks a Lot Chems for ur help.Well.... another Mod. to the Files. Quote Link to comment Share on other sites More sharing options...
Stalker Posted July 25, 2003 Share Posted July 25, 2003 makes it an awful sound?????? if so DELETE THE MUSIC.XML!!!! NOW IT WILL WORK FINE Quote Link to comment Share on other sites More sharing options...
=TTSC=caramon352 Posted July 25, 2003 Share Posted July 25, 2003 OK.... Stalker you're right! Please remove the music.xml and if it crashes again please open igor and delete all "Sperren". That are the mines and the barbed wire. They have a lot of polys and may be responsible for another crash. Sorry, for that but it worked fine on the teams computers... enjoy the mod.... Quote Link to comment Share on other sites More sharing options...
tag0033 Posted June 23, 2010 Share Posted June 23, 2010 i can not get this mod to work- i deleted the music.xml but i really want to try this mod. Does windows7 have anything to do with it? Thanks in advance ya'll TAG Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 23, 2010 Share Posted June 23, 2010 Mod crashes after briefing screen every time here, until applying following fix. Download THIS effects.xml Has 4 lines removed that are duplicates of a stock effects.xml Put it in the sound folder. This is not the cause of the CTD, but still needed doing. Delete the Music.xml < This is the main reason for the crash. All the music files listed are already listed in a stock effects.xml Plays every time now for me here, np. Maybe the small fix to the effects.xml may help for you? Let us know. Using XP here Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted September 6, 2022 Share Posted September 6, 2022 I am looking for the SFOR v1.1 patch (1.76MB) Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 6, 2022 Share Posted September 6, 2022 I have gr.net mod collection on a set of CDs. What type of mod is it? Mission, map, campaign, equipment, or conversion. It would save me hunting on all six CDs for the patch. Any idea what SFOR stands for? Â Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 6, 2022 Share Posted September 6, 2022 I had the mod but no patch on the set of gr.net CDs Was the patch related to the music.xml issue causing a crash to desktop? Found out that SFOR stands for NATO-led Stabilisation Force (SFOR) in Bosnia and Herzegovina. Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted September 6, 2022 Share Posted September 6, 2022 Well, the patch is not very big, so I assume it has something to do with the music.xml. But it still crashes I'm testing my through. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 7, 2022 Share Posted September 7, 2022 I copied off the gr.net disc and placed SFOR version "1.00 "in the mods' folder. Before playing, I deleted the music.xml and deleted several entries in the effects.xml as follows: em1_killed4, em1_killed6, em1_killed7, em1_killed14, em1_killed15 and jw_equipchg.wav. These are present in the Origmiss effects.xml so are unneeded in the SFOR effects.xml. Duplicate entries in effects.XMLs at the least cause sounds not to play correctly and up to now I didn't realize it may cause CTD. The rest of the entries in the SFOR effects.xml appear to be SFOR only .wav files. Link for SFOR edited effectsXML: https://drive.google.com/file/d/1ci3ami4z4VeN6qHSh1zxF-uTCBwn0jO3/view?usp=sharing MIS 1 -12 launched, and I played on them for a minute or so before ending the mission MIS 13 CTD after shooting 4 guards by the front door. MIS 14-17 launched, and I played on them for a minute or so before ending the mission I only activated DS, IT and SFOR ver 1. I did not check if the vegetation was correctly tagged on the maps. This was an issue with many user made maps. Some vehicles are not correctly named as they cause thousands of entries of "sound uninitialized" in the ike.log. Generally this is not a CTD issue but annoying having so many of them. Obviously my native language is not German so unable to understand briefings or pop-ups. Â Â Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted September 7, 2022 Share Posted September 7, 2022 thanks for the tests the options.xml I have already adjusted the entry em1_killed15.wav must remain, in the Origmiss russian_voice.xml not present! The sound entries in the missions have been adjusted no more error messages. Mission 1 seems to run but mission 2 crashes spontaneously. I stay tuned have found more. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 7, 2022 Share Posted September 7, 2022 (edited) My mistake about em1_killed15.wav Did you adjust the count line in the effects.xml? I am not sure if it matters, but in the original game em1_killed.wavs are listed in the russian_voice.xml.   Possibly a russian_voice.xml is needed for em1_killed15.wav? This is possibly incorrect. My experience with em1_killed.wavs is creating new ones, like  em1_killed15.wav, will not work like the originals. The engine will not use new ones unless they are a scripted or a placed sound. SFOR sounds used in other mods: v_apache_id.wav  HX5 Fence_Open.wav CAPD2, 9MS, Cloak and Dagger ver2, Violence of Action   Edited September 7, 2022 by wombat50 Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted September 17, 2022 Share Posted September 17, 2022 it's going on, mission 13 and 17 are corrected 😃 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 17, 2022 Share Posted September 17, 2022 I'd appreciate a copy when you get done. I can google translate the briefings and objectives into English for my friends and I. Thanks for doing this! Quote Link to comment Share on other sites More sharing options...
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