Joel 0 Posted July 23, 2003 Share Posted July 23, 2003 well every time i make a tree i can walk right threw the trunks, so i tryed to uncheck not collidable 2d, then it make the tree were the top part of the tree is were i stop on the map i cant walk up to the trunk .then i tryed not collidable 3d same thing.so i did this and i know its not right this is why im asking here for the right way, i took the trunk of the tree and grouped it with the map lets say _1.and the i grouped the helper and the leafs as let say 1_<n><tree>Tree01. then i checked not collidable 2d in the map editor for the helper and the leafs that i group.Then I exported it . It worked fine i cant walk threw the trees. So what i need to know is how do i do that the right way with the truck . cuz what i did i know it cant be right " Quote Link to post Share on other sites
deleyt 0 Posted July 24, 2003 Share Posted July 24, 2003 Nope it isn't right....you need to group the trunk with the treebranches, not with the outdoor-room. Your answer can be found in this excellent tree-tutorial by Shiver. Just follow it through step-by-step. Quote Link to post Share on other sites
shiver 0 Posted July 24, 2003 Share Posted July 24, 2003 thanks deleyt Quote Link to post Share on other sites
San 0 Posted July 24, 2003 Share Posted July 24, 2003 All geometry (trunk/branches/leaves) should be non collidable. Then you make a 2d collidable object around the trunk (or use the trunk itself). Group them together (not with outdoor-room). Check also the level-builder.pdf. Quote Link to post Share on other sites
Joel 0 Posted July 24, 2003 Author Share Posted July 24, 2003 he thanks i found out what i did wrong i hade the 2d collidable object around the trunk on hide when i unhid it and grouped it with the truck and the leafs it all worked fine, Quote Link to post Share on other sites
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