Mamon Posted March 17, 2004 Share Posted March 17, 2004 Snow, That is awesome!!!!! Quote Link to comment Share on other sites More sharing options...
Streinger Posted March 17, 2004 Share Posted March 17, 2004 Here's a solution, Snow; keep the turret animation, but make it land back on the tank's body after it flips up in the air. Maybe make it land upside down or sideways...I leave it to you. But at least it won't sink into the ground again... Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted March 17, 2004 Share Posted March 17, 2004 Boy, did I get mixed up with the right team...... Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted March 17, 2004 Share Posted March 17, 2004 ....jebus... nothing like a catastropic kill... Quote Link to comment Share on other sites More sharing options...
Mamon Posted March 17, 2004 Share Posted March 17, 2004 Â Boy, did I get mixed up with the right team...... My words exactly! But I'd say you make up a good bit of the right team Quote Link to comment Share on other sites More sharing options...
t3K|Murmel2 Posted March 17, 2004 Share Posted March 17, 2004 that is just awesome! Quote Link to comment Share on other sites More sharing options...
dagger Posted March 17, 2004 Share Posted March 17, 2004 Looks good Quote Link to comment Share on other sites More sharing options...
Chems Posted March 17, 2004 Share Posted March 17, 2004 Awesome, thats a great model and wonderful tagging to the extremes and the texture is awesome. Just noticed on the wheels, there is a little shine on the front most wheel and back most that looks a little out of place. Awesome truly. If ya need any help with the merlin model id be happy to help i know how fun it is modeling cockpits. Quote Link to comment Share on other sites More sharing options...
Mamon Posted March 17, 2004 Share Posted March 17, 2004 What a work of art Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted March 17, 2004 Share Posted March 17, 2004 Quote Link to comment Share on other sites More sharing options...
Stewy Posted March 17, 2004 Share Posted March 17, 2004 How cool is that animation - Holy Crap! Takes me back to M1TP2 days! Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 17, 2004 Share Posted March 17, 2004 Thanks guys! I'm just more or less amazed that I got that thing ingame and running on the first attempt, was sitting here expecting a massive CTD as I loaded it up the first time! All thanks to El Oso's great vehicle tutorials I might add, without them I wouldn't of had a chance! Might just be an idea to try and make the turret land on the hull, as the animation plays now it flies up and to the right doing a 180 degree flip maing the barrel point back and also doing a 180 degree roll so it lands upside down. Shouldn't take me long to adjust that animation and make the turret land on the hull Toss in some collapsing suspension and that ought to be it. The highlights on the rear and front drive wheels comes from the original Bradley's track texture, I've used that one overlayed with some CV9040 roadwheels. That way I didn't have to create a whole new animated .rsb for the tracks, might just try and paint out the highlight though. Quote Link to comment Share on other sites More sharing options...
The_Slink Posted March 18, 2004 Share Posted March 18, 2004 Looking good! Quote Link to comment Share on other sites More sharing options...
Chems Posted March 18, 2004 Share Posted March 18, 2004 might just try and paint out the highlight though. yeah, just use the magic wand to get the bright part then use the darken tool from one of the adjust main menu. Quote Link to comment Share on other sites More sharing options...
Mamon Posted March 20, 2004 Share Posted March 20, 2004 Expect to see houses, spaceships, cities inserted into maps Quote Link to comment Share on other sites More sharing options...
Private B Posted March 20, 2004 Share Posted March 20, 2004 Wasn't thats sight used in "For King and Country", Swedish mod by Wolfsong? Quote Link to comment Share on other sites More sharing options...
The_Slink Posted March 20, 2004 Share Posted March 20, 2004 Expect to see houses, spaceships, cities inserted into maps How? Sounds good though..... Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 20, 2004 Share Posted March 20, 2004 Sure was, good spotting. Wolfsong has been kind enough to grant us permission to use the reticles from Swedish Force: For King and Country, we have also made a few new ones following Wolfsong's concept. And not to worry all of you that don't really like those rets, we will also include an option to revert back to the original rets if so desired. Quote Link to comment Share on other sites More sharing options...
Avey Posted March 20, 2004 Share Posted March 20, 2004 Sure was, good spotting. Wolfsong has been kind enough to grant us permission to use the reticles from Swedish Force: For King and Country, we have also made a few new ones following Wolfsong's concept. And not to worry all of you that don't really like those rets, we will also include an option to revert back to the original rets if so desired. They are the best damn rets ever released for GR. Period. Quote Link to comment Share on other sites More sharing options...
Stalker Posted April 12, 2004 Share Posted April 12, 2004 just revisited the whole topic!!! BOAHHH!! totally awesome stuff any new progress shots aviable ?? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted April 12, 2004 Share Posted April 12, 2004 Thanks mate It's been a long time in the making already and will unfortunately take just that bit longer to complete. Right now we are busy re-compiling all the stuff into another Alpha as we have changed quite abit in the naming convention, unfortunately real life is kicking mostly everyone in the team at the moment and we are at abit of a standstill. Good news is that just about every weapon model is complete and ingame plus most of the character models are also done and ingame. Once we get everything re-compiled we'll start the mission scripting phase properly, some missions are already complete and awaiting testing but might need some changes once we get everything together again. Snow Quote Link to comment Share on other sites More sharing options...
Mamon Posted April 12, 2004 Share Posted April 12, 2004 Sums it all up perfectly. Btw Snow, I have finished that Yugo AK. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted April 19, 2004 Share Posted April 19, 2004 Nice to see that things are comming along. Just dropped by to piont out an article with vehilce pics to SnowFella. It has many pics of the CV9040C in UN paint with swedish flag as well as a good pic of the rear part of the Patgb203A in UN white so you can see lots of details. http://www.mil.se/index.php?lang=S&c=news&id=21278 Quote Link to comment Share on other sites More sharing options...
SnowFella Posted April 19, 2004 Share Posted April 19, 2004 Thanks mate, pics are always welcome! As a former member of the peacekeeping force I keep a good eye on Sweden's current deployments though so I'd already seen those pics Got some pretty dandy ones of the Patgb 203 courtecy of Tollen's digital camera laying and waiting on the harddrive too. What I'm mostly in need of right now would be high detail side, rear and front of the Pbv 302 and Ptgb 5 "Geländewagen". Although I'm almost to busy compiling our next Alpha copy at the moment to even start 3dsm up Quote Link to comment Share on other sites More sharing options...
The_Slink Posted April 19, 2004 Share Posted April 19, 2004 Sounding good still. Quote Link to comment Share on other sites More sharing options...
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