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Has anybody done any research about what exactly the dimensions are for a soldier? With this I mean questions like:

What the vertical distance (perpendicular):

1) from the players viewpoint (eyes) to the ground, in all stances ( upright, kneeling, prone).

2) of the top of his head to the ground, in all stances (upright, kneeling, prone)

3) the height of a usable stationary object (like a machinegun or a grenadelauncher) so ti looks right when the player is using it.

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Hmmm...shouldn't you figure that out for yourself? I mean, I can't share information like that when you can learn for yourself and be the better for it. I want to help you learn and the rewards will be yours.

Besides, I don't know that information. :rocky:

But that seems to be the best answer for what to expect from some around here.

Robert :-"

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deleyt, are you going to make a new character ?

Maybe there's something in the level-builder.pdf on the DS/IT cd's.

I read there that an actor has a diameter of 80cm.

There are also models of the characters you can view in max, maybe that way you see the dimensions (but only for upright position, I think).

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I'm not gonna model a character (yet)..but I need it for the map I'm working on right now.

In order to make sure a guy is protected by a wall or a window (or not) I need to know these dimensions...that way I can give the map a much higher strategic value.

There need to be "partial safe-spots" on a map and for that the dimension is needed.

I know there's a guy in the IT cd but he's upright...and that is the only dimension I have right now.

Does anybody have some more info on this?

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