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jack attempts 3d modeling


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Decided to mess around with the GR2 model pack Zee made a few years ago, and actually learning some stuff like how rigging sucks.

This project is to address my complaints with the currently available models:

  • Gear is early 2000s at the latest (these models will push it to mid 2000s)
  • Overuse of drop leg stuff
  • Most of them don't make sense for short duration direct action missions (I know ballcaps and stuff are cool, but they don't make sense when you know combat is coming)
  • Lack of more modern comms
  • Bloused pants everywhere
  • Not many winter options out there
  • No dual tube NVGs

What I plan on releasing:

  • Character models for various classes
  • Customization via just using the reskinner tool and selecting different texture. Will be able to change upper body, lower body, helmet, gloves, and boots separately without needing to go into photoshop
  • Probably throw in the blender and 3ds max files for people to play with

Classes I've prototyped

  • Assaulter
  • Breacher/Demolition
  • Support Gunner (light, 5.56mm)
  • Support Gunner (heavy, 7.62mm)
  • Marksman
  • Grenadier
  • Element Leader

Some pics below of me prototyping/testing things, so not final.

 

Spoiler

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