sleeper Posted November 26, 2003 Share Posted November 26, 2003 (edited) I have edited this post as well but left the portion that contains my feelings without centering on anything said by anyone specifically. Im looking forward to this mod and wish to encourage the modders, not detract attention away from the great work they are doing. Its bad enough that Ive felt that I had to make this point here. This is for support, news updates, and constructive opinions about the mod. I apologize to the mod team. It just makes me feel that some people are really inappreciative of the work that modders put into their mods. This isnt something new from just one person, its something I see every day and I think a lot of great modders have been turned away from modding because of things like this. Edited November 26, 2003 by sleeper Quote Link to comment Share on other sites More sharing options...
Chavez Posted November 26, 2003 Share Posted November 26, 2003 Sorry....thought for sure you had a hand in the Alpha Squad missions we played durring the co-op tourney Chavez, Monkey and I believe Nexus too, made those missions. To clarify a bit; here is the correct scripter list for SR/SSL missions from Alpha Squad: SR 2003 week1 Chavez SR 2003 week2 Chavez SR 2003 week3 Chavez SR 2003 week4 Chavez SSL week 1 Chavez SSL week 2 Chavez SSL week 3 Monkey SSL week 4 (MOD) Monkey SR2004 week 1 Chavez SR2004 week 2 Chavez SR2004 week 3 Chavez SR2004 week 4 Chavez Download all those and more at the download topic in our forum. When SR 2004 ends we will make a MOD out of all Stealth Missions from Alpha Squad that also houses any custom maps used in the tournaments. That MOD will also hold new multiplayer gametypes. As allways; these downloads will also be available separately. Ciao Quote Link to comment Share on other sites More sharing options...
deleyt Posted November 28, 2003 Author Share Posted November 28, 2003 I'm pleased to announce that we have yet another gimmick to be added to the mod: OGRE_H is gonna supply us with some brilliant skins for the ghosts that will match up with the map's colour-scheme and environment. You can see his prior work HERE and HERE Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted November 28, 2003 Share Posted November 28, 2003 Congrats ogre, you're now working on one of the most anticipated mods around for GR. Quote Link to comment Share on other sites More sharing options...
ogre_h Posted December 5, 2003 Share Posted December 5, 2003 Yeah, no pressure Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted December 17, 2003 Share Posted December 17, 2003 *Bump* Quote Link to comment Share on other sites More sharing options...
ogre_h Posted December 17, 2003 Share Posted December 17, 2003 Skins should be coming soon Quote Link to comment Share on other sites More sharing options...
deleyt Posted December 23, 2003 Author Share Posted December 23, 2003 Here are the first glimpses of the weapons Lurch32 is making. WSV Gallery - Select the Weapons Section More to come. Quote Link to comment Share on other sites More sharing options...
ogre_h Posted December 24, 2003 Share Posted December 24, 2003 (edited) Here are some of the skins you'll be able to play as in WSV! Snowfella's Awesome Sniper Model The Marines have Landed in White SKull Valley Edited December 24, 2003 by ogre_h Quote Link to comment Share on other sites More sharing options...
deleyt Posted December 24, 2003 Author Share Posted December 24, 2003 Awesome John! They will be uploaded to the WSV GALLERY soon aswell Keep up the good work m8 Quote Link to comment Share on other sites More sharing options...
H-Hour Posted December 24, 2003 Share Posted December 24, 2003 Sweet! Looking awesome. SO WHEN WHEN WHEN! I'm itchin to see this map myself. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted December 25, 2003 Share Posted December 25, 2003 Everything looks great guys. Glad there's a lot of things going on with the mod. Quote Link to comment Share on other sites More sharing options...
ogre_h Posted January 1, 2004 Share Posted January 1, 2004 Some of the enemy Quote Link to comment Share on other sites More sharing options...
PATRI0T Posted January 1, 2004 Share Posted January 1, 2004 Nice skins! Patriot Quote Link to comment Share on other sites More sharing options...
ogre_h Posted January 2, 2004 Share Posted January 2, 2004 And a new sniper specialist courtsey of Snowfella Quote Link to comment Share on other sites More sharing options...
dagger Posted January 2, 2004 Share Posted January 2, 2004 Looking good guys Quote Link to comment Share on other sites More sharing options...
deleyt Posted January 3, 2004 Author Share Posted January 3, 2004 Quick update: deleyt: I've finished with grouping all the rooms. They are 24 in total, spread over 3 levels: tunnel-system, groundfloor, upperfloor. Also the basic lighting has been completed for all the rooms except room _1. Some older parts of the map have been revisted, adjusted and retextured. There are still afew minor errors but they should be relatively easy to fix. Zeko: Is well on his way with sherman-leveling all the rooms. The basics work and the AI behaves as expected. He's working on making the AI go up and down the stairs right now. Ogre_h: Made skins for all 4 platoons (red, blue, green, gold) which will be used for Multiplayer. For Single Player, he made new skins for the Ghosts, specialists and several enemies. The basic work has been done and he's working on touching them up. Lurch32: Made several weapons which can be seen on our GALLERY They all need to be textured still. Right now he's modeling a couple more weapons to be added to the list. He also made an appointment with a weapons-collector to take some real close-up pictures of the C15 which will be used for texturing. Missions: As soon as the sherman-levels are working 100% (with stairs) the package will be send to all the mission-scripters, so they can start their work. Quote Link to comment Share on other sites More sharing options...
H-Hour Posted January 3, 2004 Share Posted January 3, 2004 24 rooms! Label me ecstatic. Can't wait to see this guys. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
larocket83 Posted January 3, 2004 Share Posted January 3, 2004 When you changed this guys face you forgot to change his arms too. They're 2 diff skin colors. (African American with white arms) Can't wait for the mod to come out. Everything looks great. Quote Link to comment Share on other sites More sharing options...
ogre_h Posted January 4, 2004 Share Posted January 4, 2004 Details, Details. Ahggh. Why's it got to be a color thing? Can't we get along?! Actualy that has been fixed, along with a ton of other bugs, with a ton to go Quote Link to comment Share on other sites More sharing options...
F'n New Guy Posted January 4, 2004 Share Posted January 4, 2004 well that last sniper guy looks figgin sweet guys awsome job with that Quote Link to comment Share on other sites More sharing options...
ogre_h Posted January 4, 2004 Share Posted January 4, 2004 (edited) Give props to Snowfella, he really came through on the model. The guy is a saint. Truly He even does headgear This is an in-progress shot. He'll be different in game. "...but only three win the green beret" Edited January 4, 2004 by ogre_h Quote Link to comment Share on other sites More sharing options...
PATRI0T Posted January 5, 2004 Share Posted January 5, 2004 Give props to Snowfella, he really came through on the model. The guy is a saint. Truly He even does headgear This is an in-progress shot. He'll be different in game. "...but only three win the green beret" This one going to be my favorite skin! Love it, Patriot+SD Quote Link to comment Share on other sites More sharing options...
deleyt Posted January 6, 2004 Author Share Posted January 6, 2004 (edited) I Finally solved our biggest problem: Lightingtool crashing on room _1. This little problem took me 5-6 weeks to solve as I had to go through thousands of polys to check for possible errors. Turns out that 4 materials had their BUMPMAP-tag on. This crashes the lighting-tool. Another fine example of how crappy the instructions on the PDF and the helpfiles actually are. In the Map-editor Helpfile it is stated that a BUMPMAP is supported which is in fact not. I got the map lighted now and it all just works fine. The villa and the surrounding terrain have been merged now aswell. Click this screenshot to get to the WSV Gallery and see the latest screenshots. Edited January 6, 2004 by |rsi|â„¢deleyt Quote Link to comment Share on other sites More sharing options...
NYR_32 Posted January 6, 2004 Share Posted January 6, 2004 WOW!!! The map is more awesome looking than I imagined....I can't wait to get my hands on it so I can script a mission on it. Quote Link to comment Share on other sites More sharing options...
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