ShoT 0 Posted July 16, 2003 Share Posted July 16, 2003 Hey guys, I am once more in the GR Mod Scene, and I have a question. Im trying to make a realistic multiplayer mod based on today (no OICW for you wussies). One thing that ###### me off, is let's say, you're playing CreekBed and the default camo is fine for that map, but what happens when you switch the map to embassy or docks, you are EXTREMELY visible in those maps. So basically I want to make new camo to override default, and another set for different maps, ie Embassy would have urban camo, RR and CreekBed would have forest, DS would have reworked desert... And basically, my question is, how do I make it so that everytime a map switches in type (urban to forest/desert) I make the uniforms switch with it? I was thinking make 2 mods, but that's too much. Help? Quote Link to post Share on other sites
EricJ 0 Posted July 16, 2003 Share Posted July 16, 2003 Tools/Enviroment Editor. You can set it to Jungle, and Desert, and Night, though obviously night has no real impact on camouflage patterns. Quote Link to post Share on other sites
ShoT 0 Posted July 16, 2003 Author Share Posted July 16, 2003 Yo where can I find this? I am on a mac and we have no tools available and I dont feel like purchasing a PC version of Ghost Recon. Quote Link to post Share on other sites
Ruin 17 Posted July 16, 2003 Share Posted July 16, 2003 IGOR. But the only thing that effects camouflage is Desert/Jungle/Woodland. So you can only have three different uniforms. *I really need to finish this tutorial* Quote Link to post Share on other sites
Whisper_44 0 Posted July 16, 2003 Share Posted July 16, 2003 *I really need to finish this tutorial* :cough: :cough:There are a couple tutorials that you need to finish Seriously, your tut's got me started... don't quit now!!! Quote Link to post Share on other sites
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