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Different skin on a different map...


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Hey guys, I am once more in the GR Mod Scene, and I have a question. Im trying to make a realistic multiplayer mod based on today (no OICW for you wussies). One thing that ###### me off, is let's say, you're playing CreekBed and the default camo is fine for that map, but what happens when you switch the map to embassy or docks, you are EXTREMELY visible in those maps. So basically I want to make new camo to override default, and another set for different maps, ie Embassy would have urban camo, RR and CreekBed would have forest, DS would have reworked desert... And basically, my question is, how do I make it so that everytime a map switches in type (urban to forest/desert) I make the uniforms switch with it? I was thinking make 2 mods, but that's too much. Help?

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IGOR.

But the only thing that effects camouflage is Desert/Jungle/Woodland. So you can only have three different uniforms.

*I really need to finish this tutorial*

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