San 0 Posted June 28, 2003 Share Posted June 28, 2003 I got my ground (quadpatch) basicly done, with hills and ditches. Trees and bushes are next, but I thought it would be best to place some roads first and then trees around them. Just small sand-paths, with smooth corners. How do I do that ? I tried deleting some vertexes and apply another texture (sand) on it, and it worked only there's no way to make smooth corners this way. I also tried a Loft-object with a curved line and used Comfort to align it with the map (z-axis). But the road stucks out of the map. Any idea's/tutorials ? Quote Link to post Share on other sites
shiver 0 Posted June 29, 2003 Share Posted June 29, 2003 I have the same problem. I do have a tutorial for creating a road on top of some terrain but I didn't think it was the right way to go for this kind of project because your laying one textured object on top of another.. It basically uses the conform modifier and on a hilly terrain it's tough to get the road to conform to the land perfectly. I think it has to be built right into the land somehow. I can cut straight lines through polys but I couldn't figure out how to cut curved lines. That would've been perfect. Quote Link to post Share on other sites
Sixpence 0 Posted June 30, 2003 Share Posted June 30, 2003 same here.... Quote Link to post Share on other sites
San 0 Posted June 30, 2003 Author Share Posted June 30, 2003 Thx for reply guys... here's another idea: I noticed you can move the points of the patch if they're selected (mesh edit), so you can make a triangle from a square, so you can make somewhat better corners. Don't know if it works, I will test it. Quote Link to post Share on other sites
Sixpence 0 Posted June 30, 2003 Share Posted June 30, 2003 mmm, how can i group some Polygons for texturing as street ?? Quote Link to post Share on other sites
Dugite 0 Posted July 6, 2003 Share Posted July 6, 2003 San, Sixpence, Select a polygon and hold down the control key, select more polys until you have your road shape, then right clik and detach to object. Name it and you have your road. The edges can be smoothed up with some creative texturing. Hope this helps. Dugite. Quote Link to post Share on other sites
harntrox 0 Posted July 6, 2003 Share Posted July 6, 2003 Draw a shape using smooth or bezier corners. Convert to editable spline. Apply Shapemerge to the world-floor with the option to cut out the road shape. You will have very smooth polys cut through the world-floor. Alternatively, using the same road-shape, you could apply an Extrude to it, cap the ends, and apply Boolean Union to the world-floor using Union to cut the same smooth polys into the world floor. woohoo. fun. Quote Link to post Share on other sites
San 0 Posted July 6, 2003 Author Share Posted July 6, 2003 OK will try that, thanks Quote Link to post Share on other sites
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