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Roads in the map.


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I got my ground (quadpatch) basicly done, with hills and ditches.

Trees and bushes are next, but I thought it would be best to place some roads first and then trees around them.

Just small sand-paths, with smooth corners.

How do I do that ?

I tried deleting some vertexes and apply another texture (sand) on it, and it worked only there's no way to make smooth corners this way.

I also tried a Loft-object with a curved line and used Comfort to align it with the map (z-axis). But the road stucks out of the map.

Any idea's/tutorials ?

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I have the same problem. I do have a tutorial for creating a road on top of some

terrain but I didn't think it was the right way to go for this kind of project because

your laying one textured object on top of another.. It basically uses the conform modifier

and on a hilly terrain it's tough to get the road to conform to the land perfectly.

I think it has to be built right into the land somehow. I can cut straight lines through

polys but I couldn't figure out how to cut curved lines. That would've been perfect.

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Thx for reply guys...

here's another idea:

I noticed you can move the points of the patch if they're selected (mesh edit),

so you can make a triangle from a square, so you can make somewhat better corners.

Don't know if it works, I will test it.

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San, Sixpence,

Select a polygon and hold down the control key, select more polys until you have your road shape, then right clik and detach to object. Name it and you have your road. The edges can be smoothed up with some creative texturing.

Hope this helps.

Dugite.

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Draw a shape using smooth or bezier corners. Convert to editable spline. Apply Shapemerge to the world-floor with the option to cut out the road shape. You will have very smooth polys cut through the world-floor.

Alternatively, using the same road-shape, you could apply an Extrude to it, cap the ends, and apply Boolean Union to the world-floor using Union to cut the same smooth polys into the world floor.

woohoo. fun. :wacko:

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