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i made a map (sorta).its only the ground.I did it right and went into igor then GR and ran around for awhile.So then i go back into 3ds max and put some of the terrain to look like tiny moutain type hills...also added a big tube.When i started the map i ran around and it looks like right when you think your at the end of the map,more map starts to show.And for the hills,well i can see though a hill and look at another behind it.Also the tube that i made i can walk clear though it like if its side ways i can just walk right though it

plz tell me how do i fix this stuff

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For the tube walking through : it's becasue it isn't 2d collidable. You must tag the tube in 3dsm-map editor as 2d collidable.

Read the level-builder.pdf (if you didn't).

Here's a tut on map-making. It shows how to make hills and make the map ready for export to GR.

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For the tube walking through : it's becasue it isn't 2d collidable. You must tag the tube in 3dsm-map editor as 2d collidable.

Read the level-builder.pdf (if you didn't).

Here's a tut on map-making. It shows how to make hills and make the map ready for export to GR.

thanks san i was thinking that i would have to make the tube 2d or 3d collision but i didnt know which one.I have read the pdh from my IT a couple times..and that website is the same as the one in RECON i didnt see any hill making in it

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To make hills, I just click on my ground to select it. In that small window to the right

where you see the modifiers listed, if your ground object is an editable mesh you'll see

+editable mesh in the window. In the parameters rollout below that you'll see vertex,edge,

poly. Selecting vertex allows you to select individual verts or groups of verts.

Select a bunch of verts and pull them upwards to create mountains.

There's also a thing near the top called softselection. Using that, when you select 1 vert,

others will be selected along with it, depending on how close they are to the selected vert.

That's a nice way to make mountains/hills.

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