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I've tried to remain positive but Frontline was the straw...

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Here's the thing, they have delayed the release of the beta - but what are they going to do now?

They most certainly have not delayed the beta so they can fine tune it to make it the best "player experience", because they have been working on it for 3 years!

So what are they doing? 

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On 15/10/2021 at 05:05, Koelshooter said:

So nothing changed at Ubi. Guys, you might want to check Zero Hour instead.

Nice to be home again btw. Ultimate website!

Ground Branch is pretty good too. I prefer it over Zero Hour.

Edited by ipkpjersi
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I've never wanted to be as wrong about a company or game product franchise as this; but since Ghost Recon 2 being pulled, everything accelerated to where we find things now -- and there has been little sign Ubisoft has any intention of redeeming the 'Ghost Recon', 'Tom Clancy', or 'R6' IP, to anything other than a sophomoric parody of what these games were.

Never has so much been squandered; Ubisoft had it all: enormously successful brilliantly crafted IP, enthusiastic talented Developers, an enormous equally talented Fan base that created an unsurpassed volume of content in the form of fan sites, and mods (almost every country had at least one native language fan site) more in fact than any other game before or since (old GameSpot had an article about this).

It's sad, and sadder still that none of this is a surprise. But the good news is Tactical Realism Fans and their money will go where they're treated best; it may take a while but as other point out indie titles like Ground Branch, Insurgency, Operation: Harsh Doorstop, Ready Or Not, Zero Hour, Escape From Tarkov, Caliber, Squad, and dozens more have committed talented people many that took inspiration from RSE IP working hard -- and many will raise the bar in new and compelling game design.

Best of all Ghost Recon remains evergreen -- a playable high-water mark in Tactical Realism game design with features that remain unsurpassed for over two decades, and mountains of brilliant mod content that will continue to compel, immerse, and thrill people that are wondering: 'why didn't someone make a realism game with features like...' only to discover someone did, did it really well, and even provided means to add new design, content and features...

Ghost Recon isn't dead, it's just taking a nap... Anyone can wake it up any time and have an amazing adventure!

Edited by 101459
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The only thing I liked about the video was how overly enthusiastic the dev's were about the release - so much so that I gave off a little chuckle.  The clip almost had me feeling like a 12 year old lad that was about to play my first FPS game, but then reality kicked in and I remembered that I am well past my sell by date and this type of game isn't for me.

So the game really will drop heavy loads from a helicopter?  

Ultimately I just want a good shooter game to play that offers the option of some tactical thought along the way - doesn't seem much to ask.

Weird how they wouldn't remaster the original series of GR... plenty of people would buy it, surely?  Hearing the game is now on-hold... doesn't sound good for the team.

Edited by Cobblers
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  • 6 months later...

Its just crazy to see how many interpretations there are out there as to what "real Ghost Recon" is....

Often you see folks talking about going back to the true tactical gameplay from the good old days...be like it was in GRAW on xbox 360, and im like wth? Multiplayer was so much better and tactical on Graw and Graw 2, im still wth?..   Even moreso recently has been a nice reevaluation of Future Soldier a game many disliked for being soo linear...


Honestly I enjoyed them all for various reasons (though the recycled Ghost Recon 2 gameplay template (and very basic AI) used in both Graw MP elements were very annoying, specially since they were extremely generous with maps.


Honestly Wildlands was/is a high point... it offered lots of flexibility and an enjoyable environment to play in. It was a few minor adjustments from being truly special and endlessly replayable... the map is still amazing. Breakpoint was a disappointment though there are a few mechanics that I wish Wildlands had.


Frontlines is definitely not something I wanted, so heres hoping it mutates into something more palatable... maybe it will reappear suddenly changed up as Future Soldier once did.

Edited by 5timechamp
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  • 4 months later...

Geez that was a bad trailer. 

Honestly, I didn't think they could stuff GR up more than Breakpoint, but they did it in style.

At some point, you feel like Ubi will stop and reflect on the poor sales and reception and actually go back to the roots.

Particularly, as you're starting to see the rise and heavy support for some serious tactical shooters.

Ready or Not for example, as hardcore as it gets and the fans love it. What excites me about that is, if you think back to where GR started, it was CQB Raven Shield, Rogue Spear etc.

And eventually, the Devs moved the battle outdoors into more rural environments.

Surely, the Devs of RoN will eventually see the opportunity...

Predicted here first.

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Many are calling for it, but you might be right, nobody has predicted it because Ubi have steadfastly decided they will take Ghost Recon in new directions. I for one could not understand why they kept doing this instead of developing Ghost Recon's tactical history further, rather than taking it in a whole new direction.

Then I remembered Rainbow Six Siege.

Siege took R6 further from R6 roots than Breakpoint did with GR by a million miles - but it was and remains a huge success. So the old school (that include me) can moan about their favourite game isn't worthy of the name anymore, but Ubisoft is counting it as a success. Except the failed with Ghost Recon, so badly they pulled Frontline all together.

I hope they have taken the dev time and those assets and are turning it into a game worthy of the brand, a game that takes Wildlands as a base and develops it even further to incorporate more of the features that made the first GR such a huge success.

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