RussiaGhost 48 Posted January 28 Share Posted January 28 Hello. How to put the AI on the roof of the building? Units cannot be placed there as standard. If I do teleportation, it just fails back. There they can soy and shoot at the player's squad. Quote Link to post Share on other sites
wombat50 548 Posted January 28 Share Posted January 28 I placed an effect on the building then raised the height so it is level with the roof(4 m in this case). In the trigger Startup I used the response teleport object and chose the effect as the location. I gave the actor no plan but I think you could set his stance, alertness, combat ROE etc. Teleport Platoon to Zone is a problem because the height of the zone can not be adjusted. Quote Link to post Share on other sites
RussiaGhost 48 Posted January 28 Author Share Posted January 28 It is necessary that there be a distance between the actor and the effect, if it is small, he does not have time to put it there. This does not work with the player actor. 1 Quote Link to post Share on other sites
RussiaGhost 48 Posted January 28 Author Share Posted January 28 If you put the actor in such a way where you cannot walk and set a high height, he will stand in the air. 1 Quote Link to post Share on other sites
die7 172 Posted January 29 Share Posted January 29 10 hours ago, RussiaGhost said: This does not work with the player actor. it does, I teleport my player in some mission on houses, hills etc Quote Link to post Share on other sites
RussiaGhost 48 Posted January 29 Author Share Posted January 29 In some mods there are special objects with animation, for example, cases that the player can pick up and open that are on the table in standard cards. This is done, I think, through a model of a technique that teleports to an effect that is set to the height of the table just like these Actors? 1 Quote Link to post Share on other sites
die7 172 Posted February 3 Share Posted February 3 On 29/01/2021 at 09:36, RussiaGhost said: In some mods there are special objects with animation, for example, cases that the player can pick up and open that are on the table in standard cards. This is done, I think, through a model of a technique that teleports to an effect that is set to the height of the table just like these Actors? You are probably referring to Phlooks_Placeable_objects, take look to Placeables V1 Guide.pdf you will find all Info's..but indeed some of objects you need to teleport, some of them have fixed Heights 1 Quote Link to post Share on other sites
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