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Unreal Engine 5 TechDemo


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  • 9 months later...

I've been tinkering in UE5 for a number of months now, and it's an amazing tool for just about any gaming/video/compositing/educational application you can imagine.  The fact that on current-gen Nvidia cards you can import cinema-quality assets right from Z-Brush, without regard for poly counts, is absurd.  For anyone wondering why so many rocks are in this tech demo, the reason is those rocks are each composed of hundreds of thousands or even millions of polygons -- and running perfectly in a game engine.  This tech is light years beyond anything else out there!

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