RussiaGhost Posted October 28, 2020 Share Posted October 28, 2020 In the logs, the animation says that this file was not found. Does anyone have it at all? This is some kind of animation for a helicopter, judging by the file. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 28, 2020 Share Posted October 28, 2020 Searching my computer it comes from HX5. See attachment v_blackhawkd0.anm Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 29, 2020 Author Share Posted October 29, 2020 9 hours ago, wombat50 said: Searching my computer it comes from HX5. See attachment v_blackhawkd0.anmUnavailable Sorry, there is a problem This attachment is not available. It may have been removed or the person who shared it may not have permission to share it to this location. i no can download this file. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 29, 2020 Share Posted October 29, 2020 Uploaded to Google Drive: https://drive.google.com/file/d/1pcdJlmKIGLsmjDHOGdNw1J1F4rXDew8G/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 29, 2020 Author Share Posted October 29, 2020 ANMLoader: Couldn't find animation node [<n><ian>helo<pid>] Now he is writing this.This is written if you destroy the standard black hawk that is without mods. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 29, 2020 Share Posted October 29, 2020 (edited) I'm curious, does it make it crash? I opened the .anm file with a hex editor and it is very short. Maybe it is unfinished. It does contain <n><ian>helo<pid> Maybe other files from HX5 are needed?https://drive.google.com/file/d/1Y4QNYNkrr4FeYeXPp8JlFUBeYKbKlkwB/view?usp=sharing Edited October 29, 2020 by wombat50 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 29, 2020 Author Share Posted October 29, 2020 No. The game works fine.Try to make a standard map without mods. Deliver a standard helicopter from the island of thunder and destroy it with the M136.In the file with the log there will be text that this file is not.I have never made such files in max for technology and I do not know what is in them and how it is written.There, apparently, some name of a part of the model is written, for example, for t80 <n><ian><turret> t80u<pid>. This name can be found in the model file. In v_blackhawk.pob <n><blackhawk> <n><blade_back> <n><body>helo <n><blade_top> i find only. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 29, 2020 Author Share Posted October 29, 2020 It seems to me that this is tied to a specific model.A standard helicopter cannot do anything, it cannot even fly normally on points and turn.Apparently, he can only fly straight and land the player's squad and just take off and fly out of the map through the map. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 29, 2020 Share Posted October 29, 2020 Harntrox, the main man behind HX5, made several helicopter models and scripted them to do things that regular helicopters don't do. I can upload HX5 if you don't have it. I think there is also a HX3 and a HX4 but I don't have them. 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 30, 2020 Author Share Posted October 30, 2020 What export settings should be in order to create such a file?If I just export the animation to this format, nothing happens. The file is empty. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 30, 2020 Author Share Posted October 30, 2020 Destruction Animation Tagging Any part of a vehicle, that will have destruction animations attached, needs to have the “<ian>” tag in the MAX node name. (e.g. <n><turret><ian>, <n><maingun><ian>). Destruction animations are saved to an *.anm file and are loaded by the application when the vehicle is destroyed. If at any time the vehicle node names are changed, all *.anm files for that vehicle must be re-exported. Animations will only export correctly if the animation controllers are set to linear, this can be changed in Track View. Here's how it's done. 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted October 30, 2020 Share Posted October 30, 2020 (edited) On 28/10/2020 at 21:42, RussiaGhost said: In the logs, the animation says that this file was not found. Does anyone have it at all? This is some kind of animation for a helicopter, judging by the file. you will get this error in ike.log every-time you destroy some vehicle which has no destruction animation 17 hours ago, RussiaGhost said: standard helicopter from the island of thunder standard bhawk does not have any animation, once destroyed it just continues to fly, but the rotors becoming quiet. 12 hours ago, wombat50 said: main man behind HX5, made several helicopter models in HX4/5 there is drag_bhawk-crashed.vcl , this is indeed separated bhawk crashed model, which has animation...but there is no any black-hawk,zodiac,zebra which fly's, get destroyed and you get cinematic destruction animation. The only which it has afaik (but it very ugly as model and animation is also more as ugly is drag_apache model you can see it here) However you can try to script it and to replace normal bhawk with destroyed one..it has take me just 40 hours take look here (set speed to 0.5 from sec 50-57) Edited October 30, 2020 by die7 1 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 30, 2020 Author Share Posted October 30, 2020 1 hour ago, die7 said: you will get this error in ike.log every-time you destroy some vehicle which has no destruction animation standard bhawk does not have any animation, once destroyed it just continues to fly, but the rotors becoming quiet. in HX4/5 there is drag_bhawk-crashed.vcl , this is indeed separated bhawk crashed model, which has animation...but there is no any black-hawk,zodiac,zebra which fly's, get destroyed and you get cinematic destruction animation. The only which it has afaik (but it very ugly as model and animation is also more as ugly is drag_apache model you can see it here) However you can try to script it and to replace normal bhawk with destroyed one..it has take me just 40 hours take look here (set speed to 0.5 from sec 50-57) Can he somehow make him fly normally?This is that now in the standard it is not about anything.He cannot even fly over points normally.Maybe there is some mod that will do this? The last video doesn't look bad. Quote Link to comment Share on other sites More sharing options...
die7 Posted October 30, 2020 Share Posted October 30, 2020 1 hour ago, RussiaGhost said: Can he somehow make him fly normally? no and yes, it takes a lot of effort 1 hour ago, RussiaGhost said: This is that now in the standard it is not about anything. it is like it is 1 hour ago, RussiaGhost said: He cannot even fly over points normally. true 1 hour ago, RussiaGhost said: Maybe there is some mod that will do this? no 1 hour ago, RussiaGhost said: The last video doesn't look bad. thank you Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 30, 2020 Author Share Posted October 30, 2020 So I made a route and the helicopter cannot fly over it normally. He may even fly away through the mountains and not return. I do not like it.It cannot turn normally on points and it looks strange. It turns slowly like a huge ship.I tried to make single points and set the orientation and nothing changes. The only thing that turns out to be to make a flight in a straight line and disembark a detachment and fly away in a straight line as in cube maps. 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted October 31, 2020 Share Posted October 31, 2020 (edited) @RussiaGhostthis is unf the fact, it takes a lot of effort to get them to do what they should, trial & error..good luck Edited October 31, 2020 by die7 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 31, 2020 Author Share Posted October 31, 2020 What happened to the download section?Just a blank sheet and that's it.There was a max file with a turntable. Where can I download it now?Interestingly, you can make a stationary object from a helicopter, such as a tree or something else?I've seen this from a jeep or truck.It looks a little strange but it doesn't look like it otherwise. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 31, 2020 Share Posted October 31, 2020 (edited) There was a cyberattack on gr.net. recently. Rocky and staff are working on getting the d/l section backup. On working with helicopters. Set the speed low enough they can make turns. If the speed is too high the path will not work. Edited October 31, 2020 by wombat50 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 31, 2020 Author Share Posted October 31, 2020 In version 1, you can do this. This is how any model is put. It doesn't work like that right now. It is necessary to do the names of groups correctly in the model. 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted November 1, 2020 Author Share Posted November 1, 2020 Who has the max file of the black hawk? Can you attach it here? Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted November 5, 2020 Author Share Posted November 5, 2020 I found 1 way how to make the helicopter turn. It doesn't work badly, but it turns quickly. 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted November 5, 2020 Share Posted November 5, 2020 well you can also try to adopt in .vcl file next values to get it better under control <Acceleration>6</Acceleration> <Deacceleration>6</Deacceleration> <TopSpeed>69</TopSpeed> <TurningSpeed>8.436332</TurningSpeed> 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted November 6, 2020 Author Share Posted November 6, 2020 16 hours ago, die7 said: well you can also try to adopt in .vcl file next values to get it better under control <Acceleration>6</Acceleration> <Deacceleration>6</Deacceleration> <TopSpeed>69</TopSpeed> <TurningSpeed>8.436332</TurningSpeed> I tried different values, there is not much difference.Through the script, it turns it right. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted November 6, 2020 Author Share Posted November 6, 2020 (edited) I put a route point near it in the right place, put an empty effect, then I set a zone and make a script: If the helicopter approaches a zone with a distance of 5 m, execute the request TeleportAirVehicle (Helicopter, Helicopter(Position), Orientation (Effect), Speed (0)). Near the effect I put a point where it should fly, and so several points as needed.In the game, the helicopter flies up to a point in the zone, turns to the position of the effect and flies further to the point because it is in the same place as the effect. Group: <Default> Comment: 1 Trigger Event: Vehicle 296 is within 5 meter(s) of Zone 1h. Responses: Allow this block to be reactivated. Teleport Vehicle 296 to Vehicle 296 facing Effect 2 and moving at 5. Edited November 6, 2020 by RussiaGhost 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted November 6, 2020 Author Share Posted November 6, 2020 It looks a little harsh and odd, but it will make it rotate to the desired position.Here, in itself, the behavior of the helicopter is strange if it is not just a flight in a straight line and the landing of the player's squad. 1 Quote Link to comment Share on other sites More sharing options...
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