ApexMods Posted August 26, 2020 Share Posted August 26, 2020 As I play Ghost Recon in a Wineskin wrapper virtual machine on Mac (which emulates Windows XP), I cannot test this, but I read here that Windows Vista or later may (partly) disable the game‘s 3d audio, and how to restore it with e.g. this. Can anyone confirm that Ghost Recon‘s EAX positional audio is indeed broken or limited on newer Windows versions? Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 26, 2020 Author Share Posted August 26, 2020 Just to clarify: The theory is that 3d audio is presented as simple 2.0 stereo in newer Windows, whereas Ghost Recon‘s EAX fully supports up to 7.0 surround sound (with individual sound channels for seven external speakers). Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 31, 2020 Author Share Posted August 31, 2020 Anyone? 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 31, 2020 Share Posted August 31, 2020 I wouldn't really know where to start as my headset has sound processing to dolby 7.1 built in *shrugs* Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 31, 2020 Author Share Posted August 31, 2020 You‘ve earned it. 🙂 Quote Link to comment Share on other sites More sharing options...
die7 Posted November 6, 2020 Share Posted November 6, 2020 On 31/08/2020 at 16:18, ApexMods said: Anyone? yepp, can confirm ..ppl do not forget to enable eax1 = true eax2 = true in dsound.ini..it and eax in sound config of the game..it just rocks..awesome, thank you Apex Quote Link to comment Share on other sites More sharing options...
_LEON_ Posted November 6, 2020 Share Posted November 6, 2020 But soundblasterX soundcard is needed to feel the change right?? 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted November 7, 2020 Share Posted November 7, 2020 16 hours ago, _LEON_ said: But soundblasterX soundcard is needed to feel the change right?? no, its every card..more info you will find here and once working should sound like here 1 Quote Link to comment Share on other sites More sharing options...
_LEON_ Posted November 7, 2020 Share Posted November 7, 2020 Wow...I should try this. Thanks !!! Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 7, 2020 Share Posted November 7, 2020 Don't know how I missed this - trying it out.... Quote Link to comment Share on other sites More sharing options...
_LEON_ Posted November 8, 2020 Share Posted November 8, 2020 I've tried the indirectsound module, but I don't really feel the difference. I set the values correctly in the ini file but I think it's the same as before. Also tried the Realtek 3d soundback but this one had just too much echo, and glitchy sounds. Guess my laptop's soundcard has some limited sound capacity.😞 Quote Link to comment Share on other sites More sharing options...
die7 Posted November 8, 2020 Share Posted November 8, 2020 1. Check Ike.log to confirm eax 2.0 is supported and loaded 2.did you made also registry entries? 3. To really feel 3D sound you should use headphones or 5.1 or 7.1 box system ..I prefer headphones a good stereo headphones are sufficient since all sound techniques for virtual surround (eax,atmos,sonic) are even today better on decent stereo headphones as any 7.1 money robbery phones. 4. Once it’s working you will feel diff (maybe even on laptop) 1 Quote Link to comment Share on other sites More sharing options...
_LEON_ Posted November 9, 2020 Share Posted November 9, 2020 6 hours ago, die7 said: 1. Check Ike.log to confirm eax 2.0 is supported and loaded 2.did you made also registry entries? 3. To really feel 3D sound you should use headphones or 5.1 or 7.1 box system ..I prefer headphones a good stereo headphones are sufficient since all sound techniques for virtual surround (eax,atmos,sonic) are even today better on decent stereo headphones as any 7.1 money robbery phones. 4. Once it’s working you will feel diff (maybe even on laptop) Thank you for detailed descriptions. Still no reverb but It kind of feels like enhanced though🤣. Quote Link to comment Share on other sites More sharing options...
die7 Posted November 9, 2020 Share Posted November 9, 2020 (edited) 1 hour ago, _LEON_ said: Still no reverb There is reverb, I can hear it 1) reverb is implemented and you hear it especially in sound zones for the ppl which are familiar with Igor editor , take look to sound part of each zone you will see presets like: GENERIC PADDEDCELL ROOM BATHROOM LIVINGROOM STONEROOM AUDITORIUM CONCERTHALL CAVE ARENA HANGAR CARPETEDHALLWAY HALLWAY STONECORRIDOR ALLEY FOREST CITY MOUNTAINS QUARRY PLAIN PARKINGLOT SEWERPIPE UNDERWATER So once you are in and moving in any of them you should hear it but also on the movie above sec 33-38 you can hear echo of shots Edited November 9, 2020 by die7 1 Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted November 13, 2020 Share Posted November 13, 2020 works very well, this brings another kick 1 Quote Link to comment Share on other sites More sharing options...
JayQ Posted February 6, 2021 Share Posted February 6, 2021 (edited) Maybe to do some clarification on the topic. Starting with Windows Vista, everything around DirectSound3D has been taken out of the operating system. Therefore you must now use software that circumvents this to bring positional audio back. So if you still want positional audio in your game you need to choose one of the 3 software options below and follow the steps to make everything work: Creative ALchemy Universal: https://community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/ This is sort of the Creative library itself, but with support for any soundcard. Usually works very well. Open the application and Add/ Activate the application for ALchemy usage. DSOAL: http://vaporeon.io/hosted/dsoal-builds/ This is an Open-Source version that supports any soundcard and is still being actively supported today Drop the files into the directory of your installation. alsoft.ini is used to configure how DSOAL should behave. IndirectSound: https://www.indirectsound.com/ IndirectSound has only very limited EAX support, but might sometimes be the only way to get everything working. From here you should be good to go with positional audio in place again. Results will vary based on setup and used software. Edited February 7, 2021 by JayQ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.