ApexMods 883 Posted August 26, 2020 Share Posted August 26, 2020 As I play Ghost Recon in a Wineskin wrapper virtual machine on Mac (which emulates Windows XP), I cannot test this, but I read here that Windows Vista or later may (partly) disable the game‘s 3d audio, and how to restore it with e.g. this. Can anyone confirm that Ghost Recon‘s EAX positional audio is indeed broken or limited on newer Windows versions? Quote Link to post Share on other sites
ApexMods 883 Posted August 26, 2020 Author Share Posted August 26, 2020 Just to clarify: The theory is that 3d audio is presented as simple 2.0 stereo in newer Windows, whereas Ghost Recon‘s EAX fully supports up to 7.0 surround sound (with individual sound channels for seven external speakers). Quote Link to post Share on other sites
ApexMods 883 Posted August 31, 2020 Author Share Posted August 31, 2020 Anyone? 1 Quote Link to post Share on other sites
Zeealex 735 Posted August 31, 2020 Share Posted August 31, 2020 I wouldn't really know where to start as my headset has sound processing to dolby 7.1 built in *shrugs* Quote Link to post Share on other sites
ApexMods 883 Posted August 31, 2020 Author Share Posted August 31, 2020 You‘ve earned it. 🙂 Quote Link to post Share on other sites
die7 169 Posted November 6, 2020 Share Posted November 6, 2020 On 31/08/2020 at 16:18, ApexMods said: Anyone? yepp, can confirm ..ppl do not forget to enable eax1 = true eax2 = true in dsound.ini..it and eax in sound config of the game..it just rocks..awesome, thank you Apex Quote Link to post Share on other sites
_LEON_ 25 Posted November 6, 2020 Share Posted November 6, 2020 But soundblasterX soundcard is needed to feel the change right?? 1 Quote Link to post Share on other sites
die7 169 Posted November 7, 2020 Share Posted November 7, 2020 16 hours ago, _LEON_ said: But soundblasterX soundcard is needed to feel the change right?? no, its every card..more info you will find here and once working should sound like here 1 Quote Link to post Share on other sites
_LEON_ 25 Posted November 7, 2020 Share Posted November 7, 2020 Wow...I should try this. Thanks !!! Quote Link to post Share on other sites
Rocky 1,223 Posted November 7, 2020 Share Posted November 7, 2020 Don't know how I missed this - trying it out.... Quote Link to post Share on other sites
_LEON_ 25 Posted November 8, 2020 Share Posted November 8, 2020 I've tried the indirectsound module, but I don't really feel the difference. I set the values correctly in the ini file but I think it's the same as before. Also tried the Realtek 3d soundback but this one had just too much echo, and glitchy sounds. Guess my laptop's soundcard has some limited sound capacity.😞 Quote Link to post Share on other sites
die7 169 Posted November 8, 2020 Share Posted November 8, 2020 1. Check Ike.log to confirm eax 2.0 is supported and loaded 2.did you made also registry entries? 3. To really feel 3D sound you should use headphones or 5.1 or 7.1 box system ..I prefer headphones a good stereo headphones are sufficient since all sound techniques for virtual surround (eax,atmos,sonic) are even today better on decent stereo headphones as any 7.1 money robbery phones. 4. Once it’s working you will feel diff (maybe even on laptop) 1 Quote Link to post Share on other sites
_LEON_ 25 Posted November 9, 2020 Share Posted November 9, 2020 6 hours ago, die7 said: 1. Check Ike.log to confirm eax 2.0 is supported and loaded 2.did you made also registry entries? 3. To really feel 3D sound you should use headphones or 5.1 or 7.1 box system ..I prefer headphones a good stereo headphones are sufficient since all sound techniques for virtual surround (eax,atmos,sonic) are even today better on decent stereo headphones as any 7.1 money robbery phones. 4. Once it’s working you will feel diff (maybe even on laptop) Thank you for detailed descriptions. Still no reverb but It kind of feels like enhanced though🤣. Quote Link to post Share on other sites
die7 169 Posted November 9, 2020 Share Posted November 9, 2020 (edited) 1 hour ago, _LEON_ said: Still no reverb There is reverb, I can hear it 1) reverb is implemented and you hear it especially in sound zones for the ppl which are familiar with Igor editor , take look to sound part of each zone you will see presets like: GENERIC PADDEDCELL ROOM BATHROOM LIVINGROOM STONEROOM AUDITORIUM CONCERTHALL CAVE ARENA HANGAR CARPETEDHALLWAY HALLWAY STONECORRIDOR ALLEY FOREST CITY MOUNTAINS QUARRY PLAIN PARKINGLOT SEWERPIPE UNDERWATER So once you are in and moving in any of them you should hear it but also on the movie above sec 33-38 you can hear echo of shots Edited November 9, 2020 by die7 1 Quote Link to post Share on other sites
Eisenhauer 18 Posted November 13, 2020 Share Posted November 13, 2020 works very well, this brings another kick 1 Quote Link to post Share on other sites
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