Guest HBS_CIA GHOST Posted June 17, 2003 Share Posted June 17, 2003 This has most likely already been posted but I couldnt find it. Anywho - when I try to start my mission the GR/IT crashes!!! My guess is that I didnt setup the insertion well. I marked a zone insertion - i thought that was enough but i guess not. do i have to do something in the script??? Please help! Quote Link to comment Share on other sites More sharing options...
MIB.EU_XmanL Posted June 17, 2003 Share Posted June 17, 2003 I'm never do thinks in Script to make a Insertion zone...... Have you other thinks on the map there could do it??? - MIB.EU_XmanL Quote Link to comment Share on other sites More sharing options...
San Posted June 17, 2003 Share Posted June 17, 2003 Only platoonref and zone should be enough. Maybe zone is too small/big or not placed on a legal place. Quote Link to comment Share on other sites More sharing options...
Guest HBS_CIA GHOST Posted June 17, 2003 Share Posted June 17, 2003 what is platoonref ??? Quote Link to comment Share on other sites More sharing options...
[5R] Magic Posted June 17, 2003 Share Posted June 17, 2003 Yeah I would say its something else, like if you used WOI to make the mod, and WOI isnt turned on when you run it, the game will crash. So maybe you used textures or characters that were not activated? Quote Link to comment Share on other sites More sharing options...
Stalker Posted June 17, 2003 Share Posted June 17, 2003 no thats enough, just click the Insertion by a zone!!! be sure that there is no more than 1 insertion zone Quote Link to comment Share on other sites More sharing options...
Mamon Posted June 18, 2003 Share Posted June 18, 2003 PlatoonRef is a variable that you can assign to a platoon. Think of it as a shortcut that you have to a certain platoon(same goes for ActorRef, etc. *side note - and when I quit being a Computer Science major I never believed I'd be using pointers again* ) When you're using queries and loops to do certain things sometimes you have to use PlatoonRef to reference your platoon. If your game crashes on startup, it's usually because you don't have the right mods activated. Quote Link to comment Share on other sites More sharing options...
Jack57 Posted June 18, 2003 Share Posted June 18, 2003 Also, on startup GR parses the entire script and will often crash if it finds a critical anomaly even if it's in part of the script that won't be called until late in this mission. Jack Quote Link to comment Share on other sites More sharing options...
Guest HBS_CIA GHOST Posted June 18, 2003 Share Posted June 18, 2003 Yea, i think Magic is right - i have used something from a mod and forgot to activate it. I will try that. Quote Link to comment Share on other sites More sharing options...
Jack57 Posted June 18, 2003 Share Posted June 18, 2003 i have used something from a mod and forgot to activate it That will be recorded in the Ike.log which is why it's best to always check that first, before looking for scripting errors Quote Link to comment Share on other sites More sharing options...
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