Stalker Posted June 17, 2003 Share Posted June 17, 2003 In Igor under the View menu select Map Labels. Now any map objects will display their names. If it contains <dyn> it means it is dynamic and can (usually) be hidden or destroyed (by Jack57 in "Loop Response" ) with that tip, I destroyed many buildings in my mission , but on the Island village map I have some problems !!! there are two map labels: the driving boat and the other boat I want to blow up the "other" boat , set up some fx and activated them + the response " Destroy MapObject ". It doesn't worked! then I used the response "Hide Map Object" and it doesnt worked too does this only happen cause it's a mp map??? or do I somethin wrong (I dont think so ) Quote Link to comment Share on other sites More sharing options...
Jack57 Posted June 17, 2003 Share Posted June 17, 2003 You mean the one that races around the island? I have a feeling that one isn't interactive, so you might be all outta luck. Jack Quote Link to comment Share on other sites More sharing options...
Stalker Posted June 18, 2003 Author Share Posted June 18, 2003 no, I mean that boat which stand still... Quote Link to comment Share on other sites More sharing options...
Jack57 Posted June 18, 2003 Share Posted June 18, 2003 Works fine here. Is this the one: 1_<n><dyn>saiboat ? Hint - check the spelling carefully Also, I was wrong - you can hide\destroy the mobile one. Jack Quote Link to comment Share on other sites More sharing options...
The_Slink Posted June 19, 2003 Share Posted June 19, 2003 Sounds interesting. Quote Link to comment Share on other sites More sharing options...
Stalker Posted June 21, 2003 Author Share Posted June 21, 2003 Works fine here. Is this the one: 1_<n><dyn>saiboat ? Hint - check the spelling carefully Also, I was wrong - you can hide\destroy the mobile one. Jack hmm, do I need a debris type like general_type41(0)(0)(0)(0) Quote Link to comment Share on other sites More sharing options...
Jack57 Posted June 21, 2003 Share Posted June 21, 2003 Sure, if that's the effect you want to create. A napalm explosion GENERAL_TYPE14(0)(20) or smoke explosion GENERAL_TYPE09 might help disguise it from vanishing suddenly. Jack Quote Link to comment Share on other sites More sharing options...
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