Jump to content
Ghost Recon.net Forums

Cant play GRAW 1 because of renderer_settings.xml


Recommended Posts

Everytime i start Graw 1 this message always appear

Crash in application version: grpcrc1.35

E:\dev\graw1\trunk\engine\dieselx\source\utility\Archive.cpp(1772)Cannot open c:\program files (x86)\ubisoft\ghost recon advanced warfighter\data\settings\renderer_settings.xml

If can someone help me i will be very thankful.

And yea i buy this game 2019 ( December ) . its to old i know.

Link to post
Share on other sites

Sorry for waiting 

Windows 7 , prossesor 3 Ghz + 3.5 Ghz , memory : 1 TB ,  3d card : GTX 1660Ti  ; 

But now the renderer_settings.xml file is empty . There is nothing in the file.

Can somebody tell me what i can write is the empty file ( renderer_settings.xml).

And doesn't let me unistall the game . 

The game is on Disk.

 

 

Link to post
Share on other sites

This is mine (for a Nvidia Geforce GT 630M video card), hope that steers you in the right direction (I'm assuming you would need to change the <d3d_device 'adapter' and 'driver' values, the rest should at least get you up and running).

<render_config>
    <d3d_device
        adapter = "Intel(R) HD Graphics 4000"
        driver = "igdumd32.dll"
        resolution = "800 600"
        windowed = "false"
        refresh_rate = "60"
    />
    <render_settings>
        <variable name="anti_aliasing" value="disabled"/>
        <variable name="aspect_ratio" value="0"/>
        <variable name="brightness" value="1"/>
        <variable name="dynamic_lights" value="true"/>
        <variable name="effect_quality" value="high"/>
        <variable name="max_anisotropy" value="8"/>
        <variable name="post_effect_quality" value="high"/>
        <variable name="shadow_quality" value="high"/>
        <variable name="texture_managed_backdrop" value="false"/>
        <variable name="texture_managed_buildings" value="false"/>
        <variable name="texture_managed_buildings_low" value="false"/>
        <variable name="texture_managed_characters" value="false"/>
        <variable name="texture_managed_default" value="false"/>
        <variable name="texture_managed_effects" value="false"/>
        <variable name="texture_managed_ground" value="false"/>
        <variable name="texture_managed_lightmaps" value="false"/>
        <variable name="texture_managed_no_lod" value="false"/>
        <variable name="texture_managed_plants" value="false"/>
        <variable name="texture_managed_player_vehicles" value="true"/>
        <variable name="texture_managed_props" value="false"/>
        <variable name="texture_managed_props_bump" value="false"/>
        <variable name="texture_managed_props_high" value="false"/>
        <variable name="texture_managed_silhouettes" value="false"/>
        <variable name="texture_managed_sky" value="false"/>
        <variable name="texture_managed_vehicles" value="true"/>
        <variable name="texture_managed_weapons" value="true"/>
        <variable name="texture_managed_weapons_third" value="false"/>
        <variable name="texture_quality" value="high"/>
        <variable name="texture_quality_backdrop" value="high"/>
        <variable name="texture_quality_buildings" value="high"/>
        <variable name="texture_quality_buildings_low" value="high"/>
        <variable name="texture_quality_characters" value="high"/>
        <variable name="texture_quality_default" value="high"/>
        <variable name="texture_quality_effects" value="high"/>
        <variable name="texture_quality_ground" value="high"/>
        <variable name="texture_quality_lightmaps" value="high"/>
        <variable name="texture_quality_no_lod" value="high"/>
        <variable name="texture_quality_plants" value="high"/>
        <variable name="texture_quality_player_vehicles" value="high"/>
        <variable name="texture_quality_props" value="high"/>
        <variable name="texture_quality_props_bump" value="high"/>
        <variable name="texture_quality_props_high" value="high"/>
        <variable name="texture_quality_silhouettes" value="high"/>
        <variable name="texture_quality_sky" value="high"/>
        <variable name="texture_quality_vehicles" value="high"/>
        <variable name="texture_quality_weapons" value="high"/>
        <variable name="texture_quality_weapons_third" value="high"/>
    </render_settings>
</render_config>

 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...