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Two New Console Commands


Zeealex
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Evening all!

I hope you've been having a great holiday period. 

I've been sat here the past few weeks disassembling Ghost Recon's code, I've found a couple of new console commands that I don't think I've seen before. 

Mostly useless, but fun nevertheless. 

ghost - turns all enemy actors invisible (team AI can still see and shoot them) 
superball - bouncy grenades!

There are a bunch of other toggle commands however these are mainly debug commands and I've not seen them do much so far. 

it's gonna be a while before I get anything of major interest, the disassembly is pretty messy and it's going to take a LOT of cleaning up. I doubt what I can rebuild will be compilable in any sense. but I'll be sure to update with some snapshots that may help developers create more advanced memory injections specifically for the game. 

For those interested, the PC version of Ghost Recon was built in C++ with a little bit of x86 assembly mixed in. 

I'll keep y'all in the loop apols if anyone has found these before

peace out!

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