Zeealex Posted December 26, 2019 Share Posted December 26, 2019 Evening all! I hope you've been having a great holiday period. I've been sat here the past few weeks disassembling Ghost Recon's code, I've found a couple of new console commands that I don't think I've seen before. Mostly useless, but fun nevertheless. ghost - turns all enemy actors invisible (team AI can still see and shoot them) superball - bouncy grenades! There are a bunch of other toggle commands however these are mainly debug commands and I've not seen them do much so far. it's gonna be a while before I get anything of major interest, the disassembly is pretty messy and it's going to take a LOT of cleaning up. I doubt what I can rebuild will be compilable in any sense. but I'll be sure to update with some snapshots that may help developers create more advanced memory injections specifically for the game. For those interested, the PC version of Ghost Recon was built in C++ with a little bit of x86 assembly mixed in. I'll keep y'all in the loop apols if anyone has found these before peace out! 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted December 27, 2019 Share Posted December 27, 2019 254 objects on the map? Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 2, 2020 Share Posted January 2, 2020 Wow you are right, those commands are not listed on our Ghost Recon Commands page, and I cannot see them mentioned anywhere else on the internet! https://www.ghostrecon.net/html/codes.htm Very very nice find Zee! Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 2, 2020 Share Posted January 2, 2020 Any idea from your disassembly why these two codes have never been published before? Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 2, 2020 Share Posted January 2, 2020 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted January 2, 2020 Share Posted January 2, 2020 Both of these codes are mentioned in @ApexMods's notes found within the HU extras, so he at least was aware of them earlier. Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 2, 2020 Share Posted January 2, 2020 Wow, good catch Jack. I should have known, nothing gets passed Apex. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted January 3, 2020 Author Share Posted January 3, 2020 yeah, caught that after the fact but can't delete posts, so i'll just bask in my embarrassment :') Quote Link to comment Share on other sites More sharing options...
Zeealex Posted January 3, 2020 Author Share Posted January 3, 2020 to answer your question though, Rocky, I think it's mainly because they're debug commands to test things at the engine level, so they're not really useful even to the end user or even modders, therefore no real point in publishing them. Quote Link to comment Share on other sites More sharing options...
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