Rocky 1,223 Posted August 25, 2020 Share Posted August 25, 2020 Wow, LOL -that was interesting. Great heli insertion, very cool - but after that, Wow! I restarted the mission FOUR times and never survived more than 15 seconds. I guess it's a balance between making it tough, and making it challenging but fun. Anyojne else manage any better than me? 1 Quote Link to post Share on other sites
die7 169 Posted August 27, 2020 Author Share Posted August 27, 2020 light flare should not be underestimated especially in the darkens https://drive.google.com/file/d/1kGKaMDqzWbS7VDlWjJ8njmj_WdXRm9u0/view?usp=sharing 1 Quote Link to post Share on other sites
ApexMods 883 Posted September 4, 2020 Share Posted September 4, 2020 Played around with this for a bit. Scary menu! Tried the campaign and was tossed right into the action. Nice! Looks very promising, so far. If I may make a few suggestions... - In Igor you can setup the default team to avoid messy auto-assigns, i.e. the same guy getting assigned multiple times. - You could cut down mod size significantly by not including so much stuff that is not used at all. - I had the feeling that spotting distance wasn’t set right, so AI could spot you either too early or to late. - Snipers are equipped with Mk 18 CQB primary and demo charge secondary by default, which seems odd. - Default (auto-assign) kits don’t match the first kit for most actors. This is an easy fix. - Briefings could use extra love. Hope you don’t take this the wrong way, mod looks great! Keep at it! 👍 1 Quote Link to post Share on other sites
die7 169 Posted September 4, 2020 Author Share Posted September 4, 2020 thank you for the feedback..yes, demo shows that many aspects are still way to unfinished and need good polishing 2 hours ago, ApexMods said: - In Igor you can setup the default team to avoid messy auto-assigns, i.e. the same guy getting assigned multiple times. could you please elaborate this, I do not get it right now!? 2 hours ago, ApexMods said: - You could cut down mod size significantly by not including so much stuff that is not used at all. yes, this will be done in end version, unf was to lazy to do that for the demo 2 hours ago, ApexMods said: - I had the feeling that spotting distance wasn’t set right, so AI could spot you either too early or to late. indeed, spotting distance is pain in the ass..on which maps did you faced the issues? 2 hours ago, ApexMods said: - Snipers are equipped with Mk 18 CQB primary and demo charge secondary by default, which seems odd. this will be corrected 2 hours ago, ApexMods said: Default (auto-assign) kits don’t match the first kit for most actors. This is an easy fix. please elaborate. 2 hours ago, ApexMods said: - Briefings could use extra love. yes, as well command maps, etc..this will be done in final version 1 Quote Link to post Share on other sites
ApexMods 883 Posted September 4, 2020 Share Posted September 4, 2020 To edit default team open mission in Igor > Edit > Mission > Default Team. To have default kits match up, make sure rifleman-01.kit (and other 01 kits) match the first kit in each actor’s kit folder. Spotting felt off in the first campaign mission (farm night), not sure about others. Don’t sweat it. This is a demo, after all. 🙂 1 Quote Link to post Share on other sites
die7 169 Posted September 4, 2020 Author Share Posted September 4, 2020 ahh, default team..it's handy..yepp will use that, thank you 9 minutes ago, ApexMods said: To have default kits match up, make sure rifleman-01.kit (and other 01 kits) match the first kit in each actor’s kit folder. ahh, yes..totally ignored that.thank you 10 minutes ago, ApexMods said: Don’t sweat it. This is a demo, after all. 🙂 I do not :)..modding makes fun..just takes to much time, thank you again 1 Quote Link to post Share on other sites
die7 169 Posted September 28, 2020 Author Share Posted September 28, 2020 ok, vacation is over..scripting can continue ..working now on inGame movies 2 Quote Link to post Share on other sites
wombat50 531 Posted October 2, 2020 Share Posted October 2, 2020 I have downloaded the second version and glad to report I had no CTDs with any of the missions. Now I have the pleasure of playing these missions. So far I really like the intros, sounds, music and atmosphere you have created with the maps. Now if I could keep from being killed. 😀 2 Quote Link to post Share on other sites
die7 169 Posted October 8, 2020 Author Share Posted October 8, 2020 On 02/10/2020 at 19:44, wombat50 said: Now if I could keep from being killed. 😀 This will improve in final release, in many aspects..for now demo shows the AI strength in full beauty:) and some new script approaches as well many great custom objects..however I was able to finish all missions as one man army after ..let’s say 20-30 try’s 2 Quote Link to post Share on other sites
die7 169 Posted October 9, 2020 Author Share Posted October 9, 2020 (edited) short dev insights ..playing with drone (well not exactly the drone but a10..well not exactly a10 but ..mini a10) https://drive.google.com/file/d/1AMADJGrlDGLb3rQHbHrP8i5Z5IHn6A85/view?usp=sharing Edited October 9, 2020 by die7 1 Quote Link to post Share on other sites
die7 169 Posted October 13, 2020 Author Share Posted October 13, 2020 Short update: currently working on ingame movies, and quality check of escape, as well zigic..last action point was geting drone in mission zigic working..puhhhhhh after 3 days of hard work on the drone simulation, with tons and tons effects, and hours and hours polishing and testing I am one step nearer ...at least nearer as before ...(still not finished) but will it will be in next days..here some preview: https://drive.google.com/file/d/1oMw7CW42QZy8QwkidzlzdMj2-jyGDmhj/view?usp=sharing 2 Quote Link to post Share on other sites
_LEON_ 25 Posted October 30, 2020 Share Posted October 30, 2020 Wow...is that an airstrike which player can designate where to pour bomb?? Amazing! 1 Quote Link to post Share on other sites
die7 169 Posted October 31, 2020 Author Share Posted October 31, 2020 8 hours ago, _LEON_ said: Wow...is that an airstrike which player can designate where to pour bomb?? Amazing! Yes, you can call for strike , currently on fixed targets, next step on any psst spoileralarm 1 Quote Link to post Share on other sites
die7 169 Posted November 15, 2020 Author Share Posted November 15, 2020 work on mod the ghost never stops Some updates: Mission Zigic (real person sentenced to 25 years' imprisonment) got massive updates: dynamic weather (fog reduces/increases, rain & wind changing direction's, night fall) napalm run (random multiple explosions & derbies drone attack (use UI to call the drone) Mission Srebrenica (Serbian butchers killed 8.000 Bosniaks) Improved intro with fast rope, and improved airstrikes 3 Quote Link to post Share on other sites
Rocky 1,223 Posted November 15, 2020 Share Posted November 15, 2020 Sounds good Die7, looking forward to checking it out. 1 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.