Jack Wachter Posted April 19, 2020 Author Share Posted April 19, 2020 Got another video of Operation Gold Scorpion. The enemy definitely tried to maneuver on us multiple times and got pretty close to taking one of us out. Pay attention to your angles, they aren't just waiting for you to show up. 1 Quote Link to comment Share on other sites More sharing options...
TJbrena Posted April 21, 2020 Share Posted April 21, 2020 (edited) For demonstration purposes I used taskforce_body_dcu.rsb and used it to replace all desert skins for regular Ghosts, who match up mostly on textures but not totally. So what I think is happening here - and bear with me, I have no modding experience so I may have some things wrong - is the way the models take textures from the .rsb files is everything has an allocated slot that gets applied to the model. The .chr for every class but the Rifleman needs an extra strip of texture where the forefoot and laces go, and in the case of Support and Marksman the higher cut of the black jungle boot/tan desert boot also fills in part of that texture that the Rifleman's lower-cut boot doesn't fill. The Rifleman is the only class where the boot texture is 2 vs 3 pieces, but the TF245 skins all use the Rifleman as the template. Edited April 21, 2020 by TJbrena Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 13, 2020 Share Posted May 13, 2020 if accept request cand made the Mk12 spr mod 1 for the ghost? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 14, 2020 Share Posted May 14, 2020 Mk12 Mod0 by Cocobolo Ops in the DTD Team Mod. Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 14, 2020 Share Posted May 14, 2020 But the MK12 Mod 1 fixed stock with M16a4 rail and suprresor build Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 14, 2020 Share Posted May 14, 2020 (edited) Mk12 Mod 0 with suppressor from the DTD Team Mod. There may be a Mod 1 in a mod but I have not seen it. Click on photo for better quality image. Edited May 14, 2020 by wombat50 Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 16, 2020 Share Posted May 16, 2020 (edited) This Mk12 Edited May 16, 2020 by EliasComando Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted May 17, 2020 Author Share Posted May 17, 2020 @TJbrenaModels essentially have a mapping to them that determines which parts of the textures go where on the model, with some models working differently than others. @EliasComandoDo you have a model that works in game for it? I don't think having this would change gameplay much (if at all) since I already have a Mk12 in there, but shouldn't he hard to put in if I have a model. Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 17, 2020 Share Posted May 17, 2020 yep only change the stock and the rail covers Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted May 17, 2020 Author Share Posted May 17, 2020 Irl, that would be easy. But I don't have a 3d model in game that allows me to put in that change. Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 17, 2020 Share Posted May 17, 2020 (edited) Maybe take the m16a4 model from heroes mod Remove the both iron sights and the barrel keeping the rails covers And from the mk12 mod 0 take the scope the barrel and suppressor Thats is a idea😊 Or the other case What softwares uses to make or edit weapons maybe can help I edit many guns in operation flashpoint 😁😀 Edited May 17, 2020 by EliasComando Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted May 17, 2020 Author Share Posted May 17, 2020 Sadly, it doesn't work like that in OGR. I can't just take the weapon models and change components easily. If you can get me a 3d model and texture files that can be imported into 3ds max, then I may be able to get it imported into OGR. No guarantees though. Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 17, 2020 Share Posted May 17, 2020 (edited) in the worst case you have to made the gun from 0? and the mod 0 you made by self? Edited May 17, 2020 by EliasComando Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted May 17, 2020 Author Share Posted May 17, 2020 I didn't make the models. The current Mk12 is from the CENTCOM mod. So yes, would probably need to make the model from scratch. Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 17, 2020 Share Posted May 17, 2020 (edited) i thought you could edit the ghost recon weapons like it's an old game 🤔 Edited May 17, 2020 by EliasComando Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 21, 2020 Share Posted May 21, 2020 (edited) I do some personal changes with the ghost and weapons use m81 woodland and coyote ciras plate and use too 3 colour desert i hope so like them Also i use Reshade from crosire for more image quality 😄 Edited May 21, 2020 by EliasComando 2 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted May 21, 2020 Author Share Posted May 21, 2020 Looks nice, but those vests are Paraclete RAVs. Also looks like you're running your own custom kits as well. You can grab the CIRAS from one of the ACU textures. Eagle Maritime CIRAS Spoiler Paraclete RAV Spoiler Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 21, 2020 Share Posted May 21, 2020 Yes nice in that case would also have to look for the pouch that are the same color and tone that look the same I also plan to make the same change with the blood oil models that are woodland and 3 color desert😀 Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 25, 2020 Share Posted May 25, 2020 (edited) Well.. a turn back to full M81 woodland vest to the ghost and i think looks better also do the same with the desert models Edited May 25, 2020 by EliasComando Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted May 26, 2020 Author Share Posted May 26, 2020 At least in MP, you can play as normal Special Forces which mostly use the same models except in full M81 and DCU. MP is nice even when playing solo since you can take advantage of AI backup. I don't plan on changing the Ghosts anytime soon. Working on finishing up the next update, will feature a few more missions: A simple convoy ambush deep in the Amazon Rainforest A raid on a small group of rebels and their advisors in the forests of South Ossetia A high-speed night hostage rescue that should scratch the R6 vibe Also in the early stages of another sound overhaul, but likely won't see that for a while. I preferably want to release it in one go. This sound update will also experiment with separate 1st and 3rd person sounds by taking advantage of the npc gun system that Heroes Unleashed uses for added realism and immersion. 1 Quote Link to comment Share on other sites More sharing options...
EliasComando Posted May 26, 2020 Share Posted May 26, 2020 Well i do thats changes because i wont to make a nearly skins like the original ghost from 2008 to 2010 (even expansions) Sadly i cant find someone to make new guns and scopes for the game 😑 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted June 5, 2020 Author Share Posted June 5, 2020 Beta v6.0 released. Includes new missions including one that should scratch that old school R6 itch. Attached is the briefing for that mission. WARNO a01 - Moonlit Banshee.pdf 3 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted July 6, 2020 Author Share Posted July 6, 2020 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted July 6, 2020 Author Share Posted July 6, 2020 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 12, 2020 Share Posted July 12, 2020 Very cool. This mod needs to be in the downloads section, too. Jack, your excellent work deserves more attention! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.