Jack Wachter Posted December 29, 2019 Author Share Posted December 29, 2019 Sounds yummy, literally. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted December 30, 2019 Author Share Posted December 30, 2019 (edited) Had some testing done by JustinRed87 (who I consulted with early in this mission's creation) for the mission and got some great feedback (and found out I didn't account for the MP hidden actor bug, so I need to fix that). I'll probably package together the updated (and hopefully fixed) mission with some additional CQB training missions because I love those and want more maps for those. Below is a clip from that test session that'll give an idea of what style I want to go for with some missions. The event that happens is ultimately a randomization thing, but I HIGHLY recommend playing it a few times before watching the clip to prevent spoilers. You've been warned. Spoiler   Edited December 30, 2019 by Jack Wachter 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted January 2, 2020 Author Share Posted January 2, 2020 Update to Beta v2.1 posted, check OP. The mission has been fixed and improved. Wait till you see the insertion. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted January 5, 2020 Author Share Posted January 5, 2020 Â 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted January 8, 2020 Author Share Posted January 8, 2020 Continuing to update Operation Black Mamba, I've gotten a LOT of positive feedback for it. I already know that I'm getting close to the script size limit for this mission. Additionally, the next update will feature ALL weapons with half their original recoil. This should be most noticeable for MGs and have a much more accurate cone of fire as you'd find in real life. Here's some art I had commissioned for this mod by theNadeFace, inspiration is taken from one of the missions I am planning to make. This mission is based on the experience of a large force conducting a highly coordinated raid and should be much more straightforward than Operation Black Mamba. Spoiler  Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted January 8, 2020 Author Share Posted January 8, 2020 Beta v3.0 released, Operation Black Mamba has been updated and should feel pretty different in certain areas. Also includes the recoil reduction for all weapons. Links in the OP. 2 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted January 19, 2020 Author Share Posted January 19, 2020 Check out this video by JustinRed87 focusing on my first proper mission (currently in the mod), Operation Black Mamba. Â 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted February 4, 2020 Author Share Posted February 4, 2020 So I've had a couple commissions made for this mod made theNadeFace. https://instagram.com/thenadeface One is for the Operation Black Mamba. It is VERY possible that you will encounter a scene similar to this while playing. Spoiler The other is for a new mission, a multi-team warehouse raid, Operation Gold Scorpion Spoiler  2 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted March 8, 2020 Author Share Posted March 8, 2020 Beta v4.0 released, includes the new mission (Operation Gold Scorpion). Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted March 21, 2020 Author Share Posted March 21, 2020 Updated to beta v5.0, includes a new mission: Operation Blind Overseer, a night HVT snatch mission. 2 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted March 24, 2020 Author Share Posted March 24, 2020 Got a couple people and ran through some of the CQB trainers. You can see some of that session on this video. Â 2 Quote Link to comment Share on other sites More sharing options...
TJbrena Posted April 4, 2020 Share Posted April 4, 2020 Is there a way to remove the NVGs on the JSOC characters? I know a mod addon exists to do that for your Violence of Action mod, but it'd be neat to have for DeCENT. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 5, 2020 Author Share Posted April 5, 2020 DeCENT JSOC No NODs.zip Quote Link to comment Share on other sites More sharing options...
TJbrena Posted April 5, 2020 Share Posted April 5, 2020 Nice, thanks dude. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 6, 2020 Author Share Posted April 6, 2020 Here is another video by BLUE_DIAMOND_GAMING, this time playing Operation Black Mamba. Notice how the randomization changed some aspects of the mission compared to the video by Cobra493/JustinRed87. Â 1 Quote Link to comment Share on other sites More sharing options...
frozzy Posted April 6, 2020 Share Posted April 6, 2020 (edited) Hello Jack! This mod is great work, keep up the good work! I have several suggestions regarding the mod: 1. Even at the level of realism, nearby enemies do not always respond to the sounds of shots and even grenades. Can this be fixed? 2. Is it possible to shoot through the walls in the game? 3. I saw your videos on YouTube, which server are you playing on, or is it some kind of test server? Thank you, this is a great mod, we are waiting for new improvements! Edited April 6, 2020 by frozzy Quote Link to comment Share on other sites More sharing options...
frozzy Posted April 6, 2020 Share Posted April 6, 2020 (edited) Hello Jack! This mod is great work, keep up the good work! I have several suggestions regarding the mod: 1. Even at the level of realism, nearby enemies do not always respond to the sounds of shots and even grenades. Maybe it doesn't show up on all maps, but I had a situation in the room when I threw a grenade, none of the enemies nearby even thought to help their comrades. Can this be fixed? 2. Is it possible to shoot through the walls in the game? 3. I saw your videos on YouTube, which server are you playing on, or is it some kind of test server? Thank you, this is a great mod, we are waiting for new improvements! p.s. please help me delete my post above Edited April 6, 2020 by frozzy Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 7, 2020 Author Share Posted April 7, 2020 @Rockycan probably help with deleting the duplicate post. 1. I've noticed this as well, I don't think there's any specific way of fixing it. Some AI setups in terms of how the teams are organized and what plan they are does influence their behavior. 2. Most walls, no. Some doors you can shoot through. Some tents you can shoot through. But generally, no. 3. I use Radmin VPN typically to connect with various people. Join my discord and/or JustinRed87's discord so we can coordinate something, maybe get some others in there as well. 1 Quote Link to comment Share on other sites More sharing options...
frozzy Posted April 7, 2020 Share Posted April 7, 2020 very sorry, these fixes could greatly affect the realism of the game. so what we have, then we have. and thanks for the invitation! Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 13, 2020 Author Share Posted April 13, 2020 It'd be nice, but I don't think it would change gameplay that much. Got another video, this time of mission 2, Operation Gold Scorpion. Â 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 16, 2020 Author Share Posted April 16, 2020 Looking at reskinning the JSOC Task Force based on mid 2000s CAG (prototype AOR camos, smoke green Paraclete body armor). Below are the pics. Thoughts on if I should go this route? Spoiler  Quote Link to comment Share on other sites More sharing options...
SKIP Posted April 17, 2020 Share Posted April 17, 2020 Hi Jack, i like them, but what do you think about putting some Seals with AOR1 and Multicam? Brian Carter (Centcom's Seal demo specialist) in AOR1 and Multicam depending from the theather in example. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 17, 2020 Author Share Posted April 17, 2020 That particular model isn't exactly what I'm going for (it uses a bump helmet and is very specifically a maritime CQB loadout). I'm already experimenting with the helmet model Blood Oil uses (full sleeves on the jacket among other things). Probably going to leave the jacket as a solid color since I'm never really satisfied with the look of them with camo. So the final look is still up in the air. Quote Link to comment Share on other sites More sharing options...
TJbrena Posted April 18, 2020 Share Posted April 18, 2020 New JSOC team looks rad. Are you set on the UCP top M81/DCU bottom combo for the regular Ghosts? A lot of pics I see from Iraq around the mid-2000s have high-speed dudes wearing full M81/DCU, particularly the few pictures I found on Google of SF CIF units, who did direct action all the time. I've experimented with just throwing the appropriate TF245 skins onto the regular Ghosts but it ends up odd on some of their models, most noticably because on the Support and Marksman the boots end up with untextured black spots. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 18, 2020 Author Share Posted April 18, 2020 (edited) For JSOC guys: The textures are setup differently, so you can't just drag and drop. In terms of final look, I'm not sure what I want to do. There's a few different ideas that I'm working with right now (mainly trying to decide if I should do plain or camouflage pants). For the Ghosts: Could you post some images of what you're talking about? Edited April 18, 2020 by Jack Wachter Quote Link to comment Share on other sites More sharing options...
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