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More Resources than Convoys. 500 prestige. A sweet 'Mad Max' style outfit. A whole lot of as kicking. Guerilla mode has it all.

Welcome fam to my simple guide to beating the 25 waves of invaders.
This guide may have been written by your very own Swifty, but it is the result of countless Guerrilla Mode Addicts working together to finding the easiest and fastest way to earn resources this game has to offer.
I have personally beaten all 25 waves of Guerrilla Mode well over 100 times, and I'm certainly not the only one in the Crew that has done so.
The GBM crew are not noobs, we're addicts, and we're here to help.

First off. 2 people can beat this with a little bit of focus. So don't fret if you can't get a crew together, just follow this guide and breathe easy.

1. Play in arcade difficulty.
       The benefits of playing the entire wave in a higher diffulty are severly outweighed by the ability to actually beat the wave.
       Basically, don't be a hero. Nubisoft doesn't give you much of a bonus for kills, so why make your life any harder than it has to be?

2. Before you kill the last enemy, turn up your difficulty. Unlike the kills, the end of wave bonus is Over Powered.
       Tier One mode will grant you ~300% more money to spend at Grumpy Grandma's Store.
       Extreme difficulty -without Tier One- does grant a boost, but it's only about 20%. Still worth it.
       Safely saving the last enemy is rather simple: use a flashbang and grab his blinded b-tch ass.
       It's often beneficial if one player is the 'designated guy grabber.' Yeah I know what I said.
3. Weapon Attachments that show you altered stats on the left side of the screen will fit your weapon. If these Stats are not there, the attachment is not for your weapon.
       Sometimes the Attachment is for your side arm, not your primary. So if it doesn't fit, try it on your Sidearm.
       Silencers are a bad choice. There is no 'Advanced Supression' like in Campaign, so silencers hinder your bullet damage. Also, the enemy already knows where you are, so stealth is irrelivant.
      Attachments must be equipped at a Weapon Cabinet. Marked on the minimap with a wrench.

4. Perks are important. In fact, as important as the weapons you buy. You CAN afford them all, so buy them.
       If you are playing with AI, the perks turn them into super soldiers. They will even shoot the pilots from helis for you.

5. The only drone that proves useful is the Medic drone. It will become available during the preparation phase of Wave 11.
       Note that you will have to Equip the Drone at a Weapon Cabinet. Marked on the minimap with a wrench.

6. Press 'C' in Grumpy Grandma's store to see items from previous waves.

7. #NeverEnoughMines
       You can place 4 proximity mines and 8 land mines per person. Do it.
       Proximity mines are not tough enough to take out vehicles or UD soldiers. Place a C4 charge beside your Proxy Mine for a BIGGA BOOM.

8. Try to ignore helicopters, if you don't shoot at them, they don't -usually- shoot at you. 
       If everyone focuses on the Helis, the ground troops will quickly overwhelm you. Let 1 player deal with them and the rest focus on the elsewhere.
       Shooting the Pilot from the heli is the fastest way to remove it from the battlefield, but not the easiet.
       Any type of drone flown into the main prop will drop a Heli instantly.
       'Military Choppers' (Apache/Cobra) can be taken out by flying the drone to where the Props actually meet the heli.

9.  Make sure you camp in a spot that gives you a clear line of sight to the objective, however being on the objective itself usually proves fatal.
       See attached images for The best spots to play.

       This strikes fear in the heart of your enemies. It is absolutely neccessary for Victory. I reccommend Gold or Pink.

Other Interesting Guerrilla Facts:

    Vehicle Weapons can be used by players.
        If you enter a vehicle before the wave ends, and stay in it until the next wave begins, you can use it.
        Helis cannot be used, even if you EMP them and they land safely. So don't bother trying.
        If you enter an APC the enemies will stop attacking, but the wave will not end until you kill them. It's not the Save-All it appears to be.
    The 'Honey Badger' don't give a f-ck. Which is why it's utterly useless. Don't buy it.
    Resources gained from a victory can range from 200,000 to 800,000. For the best results remember to 'Tier Up' BEFORE the end of every wave, especially wave 25.
    Waves 1-4, 6-9, 11-14, 16-19 are SB. Waves 5, 10, 15, 20-25 are UD.
    There is a 1 minute initial prep phase. After that prep is 1:30 per SB wave and 2:00 per UD wave.
    Completing waves 1-5 grants 25 Prestige. 6-10 grants 50 Prestige. 11-15 grants 75 Prestige. 16-20 Grants 100 Prestige. 21-25 grants 250 prestige.
    Average completion time is ~2hr.
    You will also earn a LOT of Tier Points. With a crew that all have Tier One mode, I've seen ~600 per wave and ~9000 for completion. So ~24000 total.
    Grumpy Grandma is bullet proof. Which is shame, cause she is a total b-tch.

Edited by c3.SWIFT
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