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Do All Games Use Hitscan Bullet Physics?


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I know there are plenty of games where projectiles are objects with volume and ballistic physics of some sort (Skyrim, for example) but I was wondering if any FPS engine games actually generate or at least calculate bullets as having a volume, a velocity, and an arc? The last (bullet drop/windage) I have seen in games, but travel-time and bullet dimensions are unknown in any FPS that I am aware of. Obviously it would be a lot of extra stuff for the engine to calculate, but for long range shots travel-time really does matter; and having bullets with real diameter would also prevent silly pixel peeking (nothing wrong with shooting through a crack, but a 1mm crack no).

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