pz3 331 Posted May 20, 2018 Share Posted May 20, 2018 ADMIN UPDATE : THE VIDEOS REFERRED TO IN THIS POST HAVE BEEN REMOVED FROM YOUTUBE, HOWEVER COPIES ARE AVAILABLE HERE (DOWNLOAD / VIEWING). Starting modding tutorials here soon. Let me know what you want to see first. Video Tutorials Announcement Getting Started Modding GR 1 Quote Link to post Share on other sites
pz3 331 Posted May 27, 2018 Author Share Posted May 27, 2018 (edited) NEW UPLOADS Setting up plugins Weapon Modeling Optimizing Model UV Mapping 01 Texturing will be the next tutorial. Followed up by transferring blender models to max 5. Then exporting to Game. Edited May 30, 2018 by pz3 1 Quote Link to post Share on other sites
pz3 331 Posted May 28, 2018 Author Share Posted May 28, 2018 (edited) Should I continue? Anyone? Edited May 30, 2018 by pz3 1 Quote Link to post Share on other sites
Jack Wachter 320 Posted May 28, 2018 Share Posted May 28, 2018 Do it. Always up for new content. Modeling videos were nice to watch, but wow I didn't fully realize how much works goes into it. Would be interested in seeing what considerations are needed for character modeling, especially the texturing. Quote Link to post Share on other sites
ApexMods 883 Posted May 29, 2018 Share Posted May 29, 2018 8 hours ago, pz3 said: Should I continue? Anyone? Yes, please. 🙂 Quote Link to post Share on other sites
RussiaGhost 39 Posted May 29, 2018 Share Posted May 29, 2018 Why you can not do everything at once in 5 max?Blender does not know how to read rsb.Many things in a blender are much more convenient than in 5 max.Soon there will be a blender 2.8t many interesting things will be the same. Quote Link to post Share on other sites
RussiaGhost 39 Posted May 29, 2018 Share Posted May 29, 2018 How do you export the smooth group?The blender does not have such a function as such. Quote Link to post Share on other sites
pz3 331 Posted May 29, 2018 Author Share Posted May 29, 2018 (edited) Blender does not use smooth groups at all. There is no work around for that I know of other then carefully modeling to avoid shading issues. Instead I'll be doing smooth groups in 3DSM5 which should only take a moment for this weapon. I'll upload a few more videos here soon. I am finishing up with UV mapping2, texture 1, texture 2, texture 3, and baking. After that I'll start working on taking it from blender to 3dsm5, sizing, smoothing, rigging, exporting, scripting, sounds etc... Then I'll be done with this section of the weapon modding for the most part unless I get request. I'll do some kit items later on, or stationary weapons if I can remember the rigging. Edited May 30, 2018 by pz3 1 Quote Link to post Share on other sites
pz3 331 Posted May 29, 2018 Author Share Posted May 29, 2018 (edited) RussiaGhost Thanks for pointing that out real quick though. I just realized that might be an issue with baking. I'll find a work around so the bakes come out cleaner. For anyone wondering what the baking section will be about. It is simply adding Image based lighting to the texture. That way you get more believable coloring and shadows. Edited May 30, 2018 by pz3 Quote Link to post Share on other sites
RussiaGhost 39 Posted May 29, 2018 Share Posted May 29, 2018 what format will you transfer from the blender to 5 3d max? 5 3ds max no read fbx 7.1 as in blender. fbx 6.1 no good read uv. i use ounly obj or if i use fbx , i use fbx convertor. Quote Link to post Share on other sites
pz3 331 Posted May 29, 2018 Author Share Posted May 29, 2018 I believe I use to use .obj but if not .3ds should work. When I get to that point I'll test both and figure out which one to use in the tutorial. Quote Link to post Share on other sites
pz3 331 Posted May 30, 2018 Author Share Posted May 30, 2018 NEW UPLOADS UV Mapping 2 Texturing 01 Texturing 02 Texturing 03 Light Baking (Image Based Lighting) You should end up with results similar to this. Video descriptions have links to required files to follow along. 1 Quote Link to post Share on other sites
RussiaGhost 39 Posted May 30, 2018 Share Posted May 30, 2018 3ds no exported texture in blender. Quote Link to post Share on other sites
pz3 331 Posted May 30, 2018 Author Share Posted May 30, 2018 (edited) Yes and my obj plugins are freezing in 3d studio max. Seams most are losing coordinates. I last attempted this in blender 2.78 and it worked fine. I'll find a work around give me a couple days. Edited May 30, 2018 by pz3 Quote Link to post Share on other sites
pz3 331 Posted May 31, 2018 Author Share Posted May 31, 2018 (edited) NEW UPLOAD Sending To Max and Scaling *Note* I recorded the whole process, including setting up all mod files, but the recording didn't save past 8 minutes for some reason. Frustrating. I'll do it again in smaller steps in the next couple days. Hopefully there won't be any big issues with recording. Edited June 8, 2018 by pz3 1 Quote Link to post Share on other sites
RussiaGhost 39 Posted May 31, 2018 Share Posted May 31, 2018 This my settings for export obj in blender. 3d max after closing happens to hang in the processes. I do not know why. Quote Link to post Share on other sites
pz3 331 Posted May 31, 2018 Author Share Posted May 31, 2018 (edited) Check Keep vertex order. Should work. Edited June 8, 2018 by pz3 Quote Link to post Share on other sites
RussiaGhost 39 Posted June 1, 2018 Share Posted June 1, 2018 i all settings set in this file for obj, this job all time in export as default. blender folder\2.79\scripts\addons\io_scene_obj you can add this file in this path for blender. __init__.py Quote Link to post Share on other sites
Rocky 1,223 Posted June 7, 2018 Share Posted June 7, 2018 Dunno how I missed this, really good work on those videos. I'm not a modder - but this is cool stuff. 1 Quote Link to post Share on other sites
pz3 331 Posted June 8, 2018 Author Share Posted June 8, 2018 (edited) NEW UPLOADS Smoothing Groups Export to GR Setting Up Weapon Files Creating Kit Icons Creating Weapon Sounds Setting Up Weapon Sounds If all goes accordingly. You will have a new weapon created. The only remaining thing to do is setup weapon kit restrictions will be coming up in another tutorial as soon as I find some more time to do it. End result will look similar to this. Remember you must adjust the position of the weapon and points to get good hand placement. Simply move the model and points around as needed. If the model doesn't update export to desktop and replace the file using file explorer. *NOTE* Do not move right hand point. Hope you guys enjoy these tutorials. Edited June 8, 2018 by pz3 2 Quote Link to post Share on other sites
Rocky 1,223 Posted June 8, 2018 Share Posted June 8, 2018 This is amazing, I tweeted it out to the masses! 1 Quote Link to post Share on other sites
pz3 331 Posted June 8, 2018 Author Share Posted June 8, 2018 (edited) NEW UPLOADS Kit Restriction Editing Replacing Main Menu Backgrounds That is awesome Rocky. Thanks for sharing it. I found a little time to make two more today. More in the future. Also I have quite a few Blender tutorials uploaded on a different you tube account. You can check them out here. Edited June 8, 2018 by pz3 Quote Link to post Share on other sites
Jeza 351 Posted June 8, 2018 Share Posted June 8, 2018 1 hour ago, Rocky said: This is amazing, I tweeted it out to the masses! Funnily enough someone commented on one of my videos asking for tutorials for modding OGR, naturally I sent them here :) 1 Quote Link to post Share on other sites
wombat50 534 Posted June 9, 2018 Share Posted June 9, 2018 (edited) This is in addition to your Creating Weapon Sounds tutorial. How to use a .gun file and a calculator to precisely get sustained fire, recoil and three shot audio files for the original Ghost Recon.https://youtu.be/m2-KdZwvZKg Edited June 10, 2018 by wombat50 2 Quote Link to post Share on other sites
pz3 331 Posted June 10, 2018 Author Share Posted June 10, 2018 Hey Wombat. Did you edit out your video? Im okay with others posting videos here too. 1 Quote Link to post Share on other sites
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